Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a use...
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SAGE Publishing
2021
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oai:doaj.org-article:684974499bd940aea19800b4b033eec72021-11-03T23:33:23ZWhy Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification2158-244010.1177/21582440211056606https://doaj.org/article/684974499bd940aea19800b4b033eec72021-11-01T00:00:00Zhttps://doi.org/10.1177/21582440211056606https://doaj.org/toc/2158-2440Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a user, the wearable device, and other users within a service system. This study was a scenario-based experiment to examine interaction design, including interactivity level and game dynamics, which act as a combination of value co-creation mechanisms to elicit a user’s intentions to continuously use wearables. The study also examined user perception factors, such as self and social perceptions, as moderators. This study contributes to existing literature by using the value co-creation and service system perspective to examine continued use behavior. The findings of the research also offer practical insights into designing the features of wearable fitness trackers to promote long-term value for their users.Nila Armelia WindasariFu-ren LinSAGE PublishingarticleHistory of scholarship and learning. The humanitiesAZ20-999Social SciencesHENSAGE Open, Vol 11 (2021) |
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History of scholarship and learning. The humanities AZ20-999 Social Sciences H |
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History of scholarship and learning. The humanities AZ20-999 Social Sciences H Nila Armelia Windasari Fu-ren Lin Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
description |
Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a user, the wearable device, and other users within a service system. This study was a scenario-based experiment to examine interaction design, including interactivity level and game dynamics, which act as a combination of value co-creation mechanisms to elicit a user’s intentions to continuously use wearables. The study also examined user perception factors, such as self and social perceptions, as moderators. This study contributes to existing literature by using the value co-creation and service system perspective to examine continued use behavior. The findings of the research also offer practical insights into designing the features of wearable fitness trackers to promote long-term value for their users. |
format |
article |
author |
Nila Armelia Windasari Fu-ren Lin |
author_facet |
Nila Armelia Windasari Fu-ren Lin |
author_sort |
Nila Armelia Windasari |
title |
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
title_short |
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
title_full |
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
title_fullStr |
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
title_full_unstemmed |
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification |
title_sort |
why do people continue using fitness wearables? the effect of interactivity and gamification |
publisher |
SAGE Publishing |
publishDate |
2021 |
url |
https://doaj.org/article/684974499bd940aea19800b4b033eec7 |
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