Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification

Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a use...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Nila Armelia Windasari, Fu-ren Lin
Formato: article
Lenguaje:EN
Publicado: SAGE Publishing 2021
Materias:
H
Acceso en línea:https://doaj.org/article/684974499bd940aea19800b4b033eec7
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:684974499bd940aea19800b4b033eec7
record_format dspace
spelling oai:doaj.org-article:684974499bd940aea19800b4b033eec72021-11-03T23:33:23ZWhy Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification2158-244010.1177/21582440211056606https://doaj.org/article/684974499bd940aea19800b4b033eec72021-11-01T00:00:00Zhttps://doi.org/10.1177/21582440211056606https://doaj.org/toc/2158-2440Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a user, the wearable device, and other users within a service system. This study was a scenario-based experiment to examine interaction design, including interactivity level and game dynamics, which act as a combination of value co-creation mechanisms to elicit a user’s intentions to continuously use wearables. The study also examined user perception factors, such as self and social perceptions, as moderators. This study contributes to existing literature by using the value co-creation and service system perspective to examine continued use behavior. The findings of the research also offer practical insights into designing the features of wearable fitness trackers to promote long-term value for their users.Nila Armelia WindasariFu-ren LinSAGE PublishingarticleHistory of scholarship and learning. The humanitiesAZ20-999Social SciencesHENSAGE Open, Vol 11 (2021)
institution DOAJ
collection DOAJ
language EN
topic History of scholarship and learning. The humanities
AZ20-999
Social Sciences
H
spellingShingle History of scholarship and learning. The humanities
AZ20-999
Social Sciences
H
Nila Armelia Windasari
Fu-ren Lin
Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
description Technology use for personal health management should not only be assessed in terms of the rate of adoption but also examined in the form of sustained use to ensure the long-term benefit. This study addressed the issue of the continued use of wearable devices by ensuring value co-creation among a user, the wearable device, and other users within a service system. This study was a scenario-based experiment to examine interaction design, including interactivity level and game dynamics, which act as a combination of value co-creation mechanisms to elicit a user’s intentions to continuously use wearables. The study also examined user perception factors, such as self and social perceptions, as moderators. This study contributes to existing literature by using the value co-creation and service system perspective to examine continued use behavior. The findings of the research also offer practical insights into designing the features of wearable fitness trackers to promote long-term value for their users.
format article
author Nila Armelia Windasari
Fu-ren Lin
author_facet Nila Armelia Windasari
Fu-ren Lin
author_sort Nila Armelia Windasari
title Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
title_short Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
title_full Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
title_fullStr Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
title_full_unstemmed Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification
title_sort why do people continue using fitness wearables? the effect of interactivity and gamification
publisher SAGE Publishing
publishDate 2021
url https://doaj.org/article/684974499bd940aea19800b4b033eec7
work_keys_str_mv AT nilaarmeliawindasari whydopeoplecontinueusingfitnesswearablestheeffectofinteractivityandgamification
AT furenlin whydopeoplecontinueusingfitnesswearablestheeffectofinteractivityandgamification
_version_ 1718445334341877760