The dual nature of escapism in video gaming: A meta-analytic approach

Researchers have previously argued that escapism via video games can lead to negative and positive outcomes. The purpose of this study was to investigate which outcomes (negative or positive) outweigh the others. Further, the authors examined how the cultural context (Western and Non-Western) affect...

Description complète

Enregistré dans:
Détails bibliographiques
Auteurs principaux: Umer Hussain, Sami Jabarkhail, George B. Cunningham, Jean A. Madsen
Format: article
Langue:EN
Publié: Elsevier 2021
Sujets:
Accès en ligne:https://doaj.org/article/69358a8c216b40a88a2d60ca2082f6b0
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
Description
Résumé:Researchers have previously argued that escapism via video games can lead to negative and positive outcomes. The purpose of this study was to investigate which outcomes (negative or positive) outweigh the others. Further, the authors examined how the cultural context (Western and Non-Western) affects the association between escapism and its dual outcomes. To achieve the study aims, the authors conducted two meta-analyses using the PRISMA approach. The authors included 27 studies having a sample size of N ​= ​28,893 in the two meta-analyses. The results show that escapism has a significant relationship with both negative (Q (40) ​= ​2411.001, p ​< ​.001) and positive outcomes (Q (67) ​= ​6384.554, p ​< ​.001). However, negative outcomes (ZRE ​= ​0.46) outweigh the positive outcomes (ZRE ​= ​0.34). Further, the results highlight that cultural context (Western and Non-Western) significantly moderates the relationship between escapism and its dual outcomes. The authors discuss the theoretical implications and limitations of the study.