The effect of a serious game on aviation vocabulary acquisition

Having proficiency in the standard aviation phraseology specified by International Civil Aviation Organization (ICAO) is of great importance for prospective pilots in communication with air traffic controllers and other pilots. The ambiguity in the standard phraseology could be a disaster for the f...

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Autores principales: Nazmi Dinçer, Rabia Dinçer
Formato: article
Lenguaje:EN
Publicado: Serious Games Society 2021
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Acceso en línea:https://doaj.org/article/6f00eb4a3a6c42d5a3937c4fee5d146c
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spelling oai:doaj.org-article:6f00eb4a3a6c42d5a3937c4fee5d146c2021-12-02T09:19:55ZThe effect of a serious game on aviation vocabulary acquisition 10.17083/ijsg.v8i4.4642384-8766https://doaj.org/article/6f00eb4a3a6c42d5a3937c4fee5d146c2021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/464https://doaj.org/toc/2384-8766 Having proficiency in the standard aviation phraseology specified by International Civil Aviation Organization (ICAO) is of great importance for prospective pilots in communication with air traffic controllers and other pilots. The ambiguity in the standard phraseology could be a disaster for the flight crews. That’s why; serious thought has been given at the policy of improving the precise communication in aviation. However, it remains unclear whether the serious game-based flight simulations can enhance the vocabulary intake of the learners who invest the majority of their time in studying the standard aviation phraseology. There is also a dearth of research pertaining to the association between serious gaming and aviation phraseology. The advancement of the technology has exponentially expanded the digital games and therefore began to be widely used in education. The current study thus sets out to investigate the effect of a serious simulation game X-Plane 11 offering invaluable learning experience on aviation vocabulary acquisition. This investigation takes the form of a quasi-experimental mixed-method research by retrieving convenience sampling (15 subjects in experimental group, 15 subjects in control group). The findings indicated that there had been strong evidence of the positive effects of serious gaming on the learners’ outcome. Following the integration of the serious game, a significant increase with the medium effect size in the experimental group was recorded. This finding was also echoed by the majority of the interviewees who unanimously emphasized that the game was beneficial and motivating for language learning despite the minority challenges triggered by the level of language, hardware, and software types. Nazmi DinçerRabia DinçerSerious Games Societyarticleserious gamingsimulator gamevocabulary acquisitionaviation EnglishEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021)
institution DOAJ
collection DOAJ
language EN
topic serious gaming
simulator game
vocabulary acquisition
aviation English
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
spellingShingle serious gaming
simulator game
vocabulary acquisition
aviation English
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
Nazmi Dinçer
Rabia Dinçer
The effect of a serious game on aviation vocabulary acquisition
description Having proficiency in the standard aviation phraseology specified by International Civil Aviation Organization (ICAO) is of great importance for prospective pilots in communication with air traffic controllers and other pilots. The ambiguity in the standard phraseology could be a disaster for the flight crews. That’s why; serious thought has been given at the policy of improving the precise communication in aviation. However, it remains unclear whether the serious game-based flight simulations can enhance the vocabulary intake of the learners who invest the majority of their time in studying the standard aviation phraseology. There is also a dearth of research pertaining to the association between serious gaming and aviation phraseology. The advancement of the technology has exponentially expanded the digital games and therefore began to be widely used in education. The current study thus sets out to investigate the effect of a serious simulation game X-Plane 11 offering invaluable learning experience on aviation vocabulary acquisition. This investigation takes the form of a quasi-experimental mixed-method research by retrieving convenience sampling (15 subjects in experimental group, 15 subjects in control group). The findings indicated that there had been strong evidence of the positive effects of serious gaming on the learners’ outcome. Following the integration of the serious game, a significant increase with the medium effect size in the experimental group was recorded. This finding was also echoed by the majority of the interviewees who unanimously emphasized that the game was beneficial and motivating for language learning despite the minority challenges triggered by the level of language, hardware, and software types.
format article
author Nazmi Dinçer
Rabia Dinçer
author_facet Nazmi Dinçer
Rabia Dinçer
author_sort Nazmi Dinçer
title The effect of a serious game on aviation vocabulary acquisition
title_short The effect of a serious game on aviation vocabulary acquisition
title_full The effect of a serious game on aviation vocabulary acquisition
title_fullStr The effect of a serious game on aviation vocabulary acquisition
title_full_unstemmed The effect of a serious game on aviation vocabulary acquisition
title_sort effect of a serious game on aviation vocabulary acquisition
publisher Serious Games Society
publishDate 2021
url https://doaj.org/article/6f00eb4a3a6c42d5a3937c4fee5d146c
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