To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking

Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metrop...

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Autores principales: Louis Chew, Luke Hespanhol, Lian Loke
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/735f3847c3c84cf09970687f66df635f
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spelling oai:doaj.org-article:735f3847c3c84cf09970687f66df635f2021-11-15T06:59:17ZTo Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking2624-989810.3389/fcomp.2021.635949https://doaj.org/article/735f3847c3c84cf09970687f66df635f2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fcomp.2021.635949/fullhttps://doaj.org/toc/2624-9898Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow.Louis ChewLuke HespanholLian LokeFrontiers Media S.A.articleplayplayable cityurban machinesplacemakinginteraction designpublic benchElectronic computers. Computer scienceQA75.5-76.95ENFrontiers in Computer Science, Vol 3 (2021)
institution DOAJ
collection DOAJ
language EN
topic play
playable city
urban machines
placemaking
interaction design
public bench
Electronic computers. Computer science
QA75.5-76.95
spellingShingle play
playable city
urban machines
placemaking
interaction design
public bench
Electronic computers. Computer science
QA75.5-76.95
Louis Chew
Luke Hespanhol
Lian Loke
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
description Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow.
format article
author Louis Chew
Luke Hespanhol
Lian Loke
author_facet Louis Chew
Luke Hespanhol
Lian Loke
author_sort Louis Chew
title To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
title_short To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
title_full To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
title_fullStr To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
title_full_unstemmed To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
title_sort to play and to be played: exploring the design of urban machines for playful placemaking
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/735f3847c3c84cf09970687f66df635f
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AT lukehespanhol toplayandtobeplayedexploringthedesignofurbanmachinesforplayfulplacemaking
AT lianloke toplayandtobeplayedexploringthedesignofurbanmachinesforplayfulplacemaking
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