To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metrop...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:735f3847c3c84cf09970687f66df635f2021-11-15T06:59:17ZTo Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking2624-989810.3389/fcomp.2021.635949https://doaj.org/article/735f3847c3c84cf09970687f66df635f2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fcomp.2021.635949/fullhttps://doaj.org/toc/2624-9898Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow.Louis ChewLuke HespanholLian LokeFrontiers Media S.A.articleplayplayable cityurban machinesplacemakinginteraction designpublic benchElectronic computers. Computer scienceQA75.5-76.95ENFrontiers in Computer Science, Vol 3 (2021) |
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play playable city urban machines placemaking interaction design public bench Electronic computers. Computer science QA75.5-76.95 |
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play playable city urban machines placemaking interaction design public bench Electronic computers. Computer science QA75.5-76.95 Louis Chew Luke Hespanhol Lian Loke To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
description |
Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow. |
format |
article |
author |
Louis Chew Luke Hespanhol Lian Loke |
author_facet |
Louis Chew Luke Hespanhol Lian Loke |
author_sort |
Louis Chew |
title |
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
title_short |
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
title_full |
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
title_fullStr |
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
title_full_unstemmed |
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking |
title_sort |
to play and to be played: exploring the design of urban machines for playful placemaking |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/735f3847c3c84cf09970687f66df635f |
work_keys_str_mv |
AT louischew toplayandtobeplayedexploringthedesignofurbanmachinesforplayfulplacemaking AT lukehespanhol toplayandtobeplayedexploringthedesignofurbanmachinesforplayfulplacemaking AT lianloke toplayandtobeplayedexploringthedesignofurbanmachinesforplayfulplacemaking |
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