Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System

In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack...

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Autores principales: Francisco Díaz-Barrancas, Halina Cwierz, Pedro J. Pardo
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/77096c434c824e09bd0f21e5b26cd8ca
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spelling oai:doaj.org-article:77096c434c824e09bd0f21e5b26cd8ca2021-11-25T17:25:20ZReal-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System10.3390/electronics102228522079-9292https://doaj.org/article/77096c434c824e09bd0f21e5b26cd8ca2021-11-01T00:00:00Zhttps://www.mdpi.com/2079-9292/10/22/2852https://doaj.org/toc/2079-9292In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.Francisco Díaz-BarrancasHalina CwierzPedro J. PardoMDPI AGarticlevirtual realitycolor renderingcomputer graphicshyperspectral texturesElectronicsTK7800-8360ENElectronics, Vol 10, Iss 2852, p 2852 (2021)
institution DOAJ
collection DOAJ
language EN
topic virtual reality
color rendering
computer graphics
hyperspectral textures
Electronics
TK7800-8360
spellingShingle virtual reality
color rendering
computer graphics
hyperspectral textures
Electronics
TK7800-8360
Francisco Díaz-Barrancas
Halina Cwierz
Pedro J. Pardo
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
description In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.
format article
author Francisco Díaz-Barrancas
Halina Cwierz
Pedro J. Pardo
author_facet Francisco Díaz-Barrancas
Halina Cwierz
Pedro J. Pardo
author_sort Francisco Díaz-Barrancas
title Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
title_short Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
title_full Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
title_fullStr Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
title_full_unstemmed Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
title_sort real-time application of computer graphics improvement techniques using hyperspectral textures in a virtual reality system
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/77096c434c824e09bd0f21e5b26cd8ca
work_keys_str_mv AT franciscodiazbarrancas realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem
AT halinacwierz realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem
AT pedrojpardo realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem
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