Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack...
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MDPI AG
2021
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oai:doaj.org-article:77096c434c824e09bd0f21e5b26cd8ca2021-11-25T17:25:20ZReal-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System10.3390/electronics102228522079-9292https://doaj.org/article/77096c434c824e09bd0f21e5b26cd8ca2021-11-01T00:00:00Zhttps://www.mdpi.com/2079-9292/10/22/2852https://doaj.org/toc/2079-9292In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.Francisco Díaz-BarrancasHalina CwierzPedro J. PardoMDPI AGarticlevirtual realitycolor renderingcomputer graphicshyperspectral texturesElectronicsTK7800-8360ENElectronics, Vol 10, Iss 2852, p 2852 (2021) |
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virtual reality color rendering computer graphics hyperspectral textures Electronics TK7800-8360 |
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virtual reality color rendering computer graphics hyperspectral textures Electronics TK7800-8360 Francisco Díaz-Barrancas Halina Cwierz Pedro J. Pardo Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
description |
In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples. |
format |
article |
author |
Francisco Díaz-Barrancas Halina Cwierz Pedro J. Pardo |
author_facet |
Francisco Díaz-Barrancas Halina Cwierz Pedro J. Pardo |
author_sort |
Francisco Díaz-Barrancas |
title |
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
title_short |
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
title_full |
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
title_fullStr |
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
title_full_unstemmed |
Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System |
title_sort |
real-time application of computer graphics improvement techniques using hyperspectral textures in a virtual reality system |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/77096c434c824e09bd0f21e5b26cd8ca |
work_keys_str_mv |
AT franciscodiazbarrancas realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem AT halinacwierz realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem AT pedrojpardo realtimeapplicationofcomputergraphicsimprovementtechniquesusinghyperspectraltexturesinavirtualrealitysystem |
_version_ |
1718412357264211968 |