ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage

The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity al...

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Autores principales: Bruno Fanini, Daniele Ferdani, Emanuel Demetrescu, Simone Berto, Enzo d’Annibale
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Lenguaje:EN
Publicado: MDPI AG 2021
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spelling oai:doaj.org-article:788e3c0b87614977a7d956c2b065eb532021-11-25T16:43:39ZATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage10.3390/app1122110622076-3417https://doaj.org/article/788e3c0b87614977a7d956c2b065eb532021-11-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/22/11062https://doaj.org/toc/2076-3417The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, <i>liquid</i> product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.Bruno FaniniDaniele FerdaniEmanuel DemetrescuSimone BertoEnzo d’AnnibaleMDPI AGarticleWeb3DWebXRimmersive VRcollaborative interactionsemantic 3D3D ModellingTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 11062, p 11062 (2021)
institution DOAJ
collection DOAJ
language EN
topic Web3D
WebXR
immersive VR
collaborative interaction
semantic 3D
3D Modelling
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle Web3D
WebXR
immersive VR
collaborative interaction
semantic 3D
3D Modelling
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Bruno Fanini
Daniele Ferdani
Emanuel Demetrescu
Simone Berto
Enzo d’Annibale
ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
description The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, <i>liquid</i> product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.
format article
author Bruno Fanini
Daniele Ferdani
Emanuel Demetrescu
Simone Berto
Enzo d’Annibale
author_facet Bruno Fanini
Daniele Ferdani
Emanuel Demetrescu
Simone Berto
Enzo d’Annibale
author_sort Bruno Fanini
title ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
title_short ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
title_full ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
title_fullStr ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
title_full_unstemmed ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
title_sort aton: an open-source framework for creating immersive, collaborative and liquid web-apps for cultural heritage
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/788e3c0b87614977a7d956c2b065eb53
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