Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.

High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the promise of high computational power at a low cost. However, GPU programming is a non-trivial task and moreover architectural limitations raise the question of whether investing effort in this directio...

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Autores principales: Paul Richmond, Lars Buesing, Michele Giugliano, Eleni Vasilaki
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Publicado: Public Library of Science (PLoS) 2011
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Acceso en línea:https://doaj.org/article/78c4d4314a024d3c8c5eafcccbd88530
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spelling oai:doaj.org-article:78c4d4314a024d3c8c5eafcccbd885302021-11-18T06:54:31ZDemocratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.1932-620310.1371/journal.pone.0018539https://doaj.org/article/78c4d4314a024d3c8c5eafcccbd885302011-05-01T00:00:00Zhttps://www.ncbi.nlm.nih.gov/pmc/articles/pmid/21572529/?tool=EBIhttps://doaj.org/toc/1932-6203High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the promise of high computational power at a low cost. However, GPU programming is a non-trivial task and moreover architectural limitations raise the question of whether investing effort in this direction may be worthwhile. In this work, we use GPU programming to simulate a two-layer network of Integrate-and-Fire neurons with varying degrees of recurrent connectivity and investigate its ability to learn a simplified navigation task using a policy-gradient learning rule stemming from Reinforcement Learning. The purpose of this paper is twofold. First, we want to support the use of GPUs in the field of Computational Neuroscience. Second, using GPU computing power, we investigate the conditions under which the said architecture and learning rule demonstrate best performance. Our work indicates that networks featuring strong Mexican-Hat-shaped recurrent connections in the top layer, where decision making is governed by the formation of a stable activity bump in the neural population (a "non-democratic" mechanism), achieve mediocre learning results at best. In absence of recurrent connections, where all neurons "vote" independently ("democratic") for a decision via population vector readout, the task is generally learned better and more robustly. Our study would have been extremely difficult on a desktop computer without the use of GPU programming. We present the routines developed for this purpose and show that a speed improvement of 5x up to 42x is provided versus optimised Python code. The higher speed is achieved when we exploit the parallelism of the GPU in the search of learning parameters. This suggests that efficient GPU programming can significantly reduce the time needed for simulating networks of spiking neurons, particularly when multiple parameter configurations are investigated.Paul RichmondLars BuesingMichele GiuglianoEleni VasilakiPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 6, Iss 5, p e18539 (2011)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Paul Richmond
Lars Buesing
Michele Giugliano
Eleni Vasilaki
Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
description High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the promise of high computational power at a low cost. However, GPU programming is a non-trivial task and moreover architectural limitations raise the question of whether investing effort in this direction may be worthwhile. In this work, we use GPU programming to simulate a two-layer network of Integrate-and-Fire neurons with varying degrees of recurrent connectivity and investigate its ability to learn a simplified navigation task using a policy-gradient learning rule stemming from Reinforcement Learning. The purpose of this paper is twofold. First, we want to support the use of GPUs in the field of Computational Neuroscience. Second, using GPU computing power, we investigate the conditions under which the said architecture and learning rule demonstrate best performance. Our work indicates that networks featuring strong Mexican-Hat-shaped recurrent connections in the top layer, where decision making is governed by the formation of a stable activity bump in the neural population (a "non-democratic" mechanism), achieve mediocre learning results at best. In absence of recurrent connections, where all neurons "vote" independently ("democratic") for a decision via population vector readout, the task is generally learned better and more robustly. Our study would have been extremely difficult on a desktop computer without the use of GPU programming. We present the routines developed for this purpose and show that a speed improvement of 5x up to 42x is provided versus optimised Python code. The higher speed is achieved when we exploit the parallelism of the GPU in the search of learning parameters. This suggests that efficient GPU programming can significantly reduce the time needed for simulating networks of spiking neurons, particularly when multiple parameter configurations are investigated.
format article
author Paul Richmond
Lars Buesing
Michele Giugliano
Eleni Vasilaki
author_facet Paul Richmond
Lars Buesing
Michele Giugliano
Eleni Vasilaki
author_sort Paul Richmond
title Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
title_short Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
title_full Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
title_fullStr Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
title_full_unstemmed Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations.
title_sort democratic population decisions result in robust policy-gradient learning: a parametric study with gpu simulations.
publisher Public Library of Science (PLoS)
publishDate 2011
url https://doaj.org/article/78c4d4314a024d3c8c5eafcccbd88530
work_keys_str_mv AT paulrichmond democraticpopulationdecisionsresultinrobustpolicygradientlearningaparametricstudywithgpusimulations
AT larsbuesing democraticpopulationdecisionsresultinrobustpolicygradientlearningaparametricstudywithgpusimulations
AT michelegiugliano democraticpopulationdecisionsresultinrobustpolicygradientlearningaparametricstudywithgpusimulations
AT elenivasilaki democraticpopulationdecisionsresultinrobustpolicygradientlearningaparametricstudywithgpusimulations
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