Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective

Educational Mobile Game ‘Ayo Wisata ke Riau’ is a mobile-based educational game application that was developed in 2017 on the Android platform. The quality requirements used in this game development have been adjusted for the available Educational Mobile Games. Even though it went well, there were m...

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Autores principales: Anggy Trisnadoli, Jan Alif Kreshna
Formato: article
Lenguaje:EN
Publicado: UIR Press 2021
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Acceso en línea:https://doaj.org/article/7929b518341e4a7097e1e3455b765fd1
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spelling oai:doaj.org-article:7929b518341e4a7097e1e3455b765fd12021-11-04T09:53:22ZOptimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective2528-40612528-405310.25299/itjrd.2021.5766https://doaj.org/article/7929b518341e4a7097e1e3455b765fd12021-07-01T00:00:00Zhttps://journal.uir.ac.id/index.php/ITJRD/article/view/5766https://doaj.org/toc/2528-4061https://doaj.org/toc/2528-4053Educational Mobile Game ‘Ayo Wisata ke Riau’ is a mobile-based educational game application that was developed in 2017 on the Android platform. The quality requirements used in this game development have been adjusted for the available Educational Mobile Games. Even though it went well, there were many complaints from users during the direct implementation survey. This becomes material for re-evaluation, whether the game is ready to be disseminated to the public. Based on this occurence, a gap analysis was carried out to see the feasibility and the need for improvements to the game application that had been built. Based on the results of the gap analysis that has been carried out, it is indicated that there is a need for significant improvements in the areas of performance and user satisfaction. So that in this study, a design reengineering was carried out that was focused on improving the two things that were considered crucial, so that the results of the design and implementation that had been improved could provide better performance and user satisfaction scores than previous developments.Anggy TrisnadoliJan Alif KreshnaUIR Pressarticlereengineeringmobile gameeducation gameuser’s satisfactiontourismComputer softwareQA76.75-76.765Information technologyT58.5-58.64Computer engineering. Computer hardwareTK7885-7895ENIT Journal Research and Development, Vol 6, Iss 1, Pp 52-59 (2021)
institution DOAJ
collection DOAJ
language EN
topic reengineering
mobile game
education game
user’s satisfaction
tourism
Computer software
QA76.75-76.765
Information technology
T58.5-58.64
Computer engineering. Computer hardware
TK7885-7895
spellingShingle reengineering
mobile game
education game
user’s satisfaction
tourism
Computer software
QA76.75-76.765
Information technology
T58.5-58.64
Computer engineering. Computer hardware
TK7885-7895
Anggy Trisnadoli
Jan Alif Kreshna
Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
description Educational Mobile Game ‘Ayo Wisata ke Riau’ is a mobile-based educational game application that was developed in 2017 on the Android platform. The quality requirements used in this game development have been adjusted for the available Educational Mobile Games. Even though it went well, there were many complaints from users during the direct implementation survey. This becomes material for re-evaluation, whether the game is ready to be disseminated to the public. Based on this occurence, a gap analysis was carried out to see the feasibility and the need for improvements to the game application that had been built. Based on the results of the gap analysis that has been carried out, it is indicated that there is a need for significant improvements in the areas of performance and user satisfaction. So that in this study, a design reengineering was carried out that was focused on improving the two things that were considered crucial, so that the results of the design and implementation that had been improved could provide better performance and user satisfaction scores than previous developments.
format article
author Anggy Trisnadoli
Jan Alif Kreshna
author_facet Anggy Trisnadoli
Jan Alif Kreshna
author_sort Anggy Trisnadoli
title Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
title_short Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
title_full Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
title_fullStr Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
title_full_unstemmed Optimization of Educational Mobile Game Design 'Ayo Wisata ke Riau' based on User's Perspective
title_sort optimization of educational mobile game design 'ayo wisata ke riau' based on user's perspective
publisher UIR Press
publishDate 2021
url https://doaj.org/article/7929b518341e4a7097e1e3455b765fd1
work_keys_str_mv AT anggytrisnadoli optimizationofeducationalmobilegamedesignayowisatakeriaubasedonusersperspective
AT janalifkreshna optimizationofeducationalmobilegamedesignayowisatakeriaubasedonusersperspective
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