METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES

The cartoons are extremely amusing animations that substitute for the tales of the past which were filled with secrets. Today, real-like animations can be produced after 200 years of historical development. However, throughout this development process, animations produced for the child have been cri...

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Autor principal: Recep DEMİR
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Publicado: Fırat University 2020
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Acceso en línea:https://doaj.org/article/7da3e34c92c24543b4f1d7e2a68b3431
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spelling oai:doaj.org-article:7da3e34c92c24543b4f1d7e2a68b34312021-11-24T09:20:35ZMETHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES2148-416310.29228/JASSS.45149https://doaj.org/article/7da3e34c92c24543b4f1d7e2a68b34312020-10-01T00:00:00Zhttps://jasstudies.com/index.jsp?mod=tammetin&makaleadi=5d252586-5728-44b7-ada2-008b0725bccf.pdf&key=45149https://doaj.org/toc/2148-4163The cartoons are extremely amusing animations that substitute for the tales of the past which were filled with secrets. Today, real-like animations can be produced after 200 years of historical development. However, throughout this development process, animations produced for the child have been criticized in many categories including violence, obscenity, sexuality, negative precedent etc. despite the national and international laws on child protection. In parallel with the development of technology, new digital products have been developed as alternatives to television programs and these products have given rise to a much bigger world of show business with the help of the internet connection. The gamer enters to the playground and starts to become a part of the game due to the development of technology such as virtual reality, 4D and 5D. The rise in the quality and attraction of entertainment increased the addiction to the digital screen and distracted children from real life. In addition, with the rapid development of urbanization, children whose play areas have shrunk had to be at home, and they had to meet their inherent game needs through digital entertainment. Therefore, many social, physical, mental problems were encountered. The harmful aspects of the technology have come to the fore rather than the benefit of it. In this study, video games and cartoons, which are the two main elements of the digital entertainment world, are discussed and the risks that these products cause for children are also discussed with examples from the literature. Then, efforts were made to bring solution suggestions to eliminate these risks.Recep DEMİRFırat Universityarticlechilddigital technologyvirtual reality entertainmentgamenegative contentSocial SciencesHSocial sciences (General)H1-99DEENFRTRJournal of Academic Social Science Studies , Vol 13, Iss 81, Pp 651-672 (2020)
institution DOAJ
collection DOAJ
language DE
EN
FR
TR
topic child
digital technology
virtual reality entertainment
game
negative content
Social Sciences
H
Social sciences (General)
H1-99
spellingShingle child
digital technology
virtual reality entertainment
game
negative content
Social Sciences
H
Social sciences (General)
H1-99
Recep DEMİR
METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
description The cartoons are extremely amusing animations that substitute for the tales of the past which were filled with secrets. Today, real-like animations can be produced after 200 years of historical development. However, throughout this development process, animations produced for the child have been criticized in many categories including violence, obscenity, sexuality, negative precedent etc. despite the national and international laws on child protection. In parallel with the development of technology, new digital products have been developed as alternatives to television programs and these products have given rise to a much bigger world of show business with the help of the internet connection. The gamer enters to the playground and starts to become a part of the game due to the development of technology such as virtual reality, 4D and 5D. The rise in the quality and attraction of entertainment increased the addiction to the digital screen and distracted children from real life. In addition, with the rapid development of urbanization, children whose play areas have shrunk had to be at home, and they had to meet their inherent game needs through digital entertainment. Therefore, many social, physical, mental problems were encountered. The harmful aspects of the technology have come to the fore rather than the benefit of it. In this study, video games and cartoons, which are the two main elements of the digital entertainment world, are discussed and the risks that these products cause for children are also discussed with examples from the literature. Then, efforts were made to bring solution suggestions to eliminate these risks.
format article
author Recep DEMİR
author_facet Recep DEMİR
author_sort Recep DEMİR
title METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
title_short METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
title_full METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
title_fullStr METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
title_full_unstemmed METHODS SUGGESTED FOR PROTECTING CHILDREN FROM THE NEGATIVE EFFECTS OF ENTERTAINING DIGITAL DEVICES
title_sort methods suggested for protecting children from the negative effects of entertaining digital devices
publisher Fırat University
publishDate 2020
url https://doaj.org/article/7da3e34c92c24543b4f1d7e2a68b3431
work_keys_str_mv AT recepdemir methodssuggestedforprotectingchildrenfromthenegativeeffectsofentertainingdigitaldevices
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