Active vision in immersive, 360° real-world environments

Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recen...

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Autores principales: Amanda J. Haskins, Jeff Mentch, Thomas L. Botch, Caroline E. Robertson
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Publicado: Nature Portfolio 2020
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Acceso en línea:https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e
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spelling oai:doaj.org-article:7e9771655e1d422fb0474dad5de3c97e2021-12-02T19:09:30ZActive vision in immersive, 360° real-world environments10.1038/s41598-020-71125-42045-2322https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e2020-08-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-71125-4https://doaj.org/toc/2045-2322Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze behavior while participants explored novel, real-world, 360° scenes. In one condition, participants actively explored 360° photospheres from a first-person perspective via self-directed motion (saccades and head turns). In another condition, photospheres were passively displayed to participants while they were head-restricted. We found that, relative to passive viewers, active viewers displayed increased attention to semantically meaningful scene regions, suggesting more exploratory, information-seeking gaze behavior. We also observed signatures of exploratory behavior in eye movements, such as quicker, more entropic fixations during active as compared with passive viewing conditions. These results show that active viewing influences every aspect of gaze behavior, from the way we move our eyes to what we choose to attend to. Moreover, these results offer key benchmark measurements of gaze behavior in 360°, naturalistic environments.Amanda J. HaskinsJeff MentchThomas L. BotchCaroline E. RobertsonNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 10, Iss 1, Pp 1-11 (2020)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Amanda J. Haskins
Jeff Mentch
Thomas L. Botch
Caroline E. Robertson
Active vision in immersive, 360° real-world environments
description Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze behavior while participants explored novel, real-world, 360° scenes. In one condition, participants actively explored 360° photospheres from a first-person perspective via self-directed motion (saccades and head turns). In another condition, photospheres were passively displayed to participants while they were head-restricted. We found that, relative to passive viewers, active viewers displayed increased attention to semantically meaningful scene regions, suggesting more exploratory, information-seeking gaze behavior. We also observed signatures of exploratory behavior in eye movements, such as quicker, more entropic fixations during active as compared with passive viewing conditions. These results show that active viewing influences every aspect of gaze behavior, from the way we move our eyes to what we choose to attend to. Moreover, these results offer key benchmark measurements of gaze behavior in 360°, naturalistic environments.
format article
author Amanda J. Haskins
Jeff Mentch
Thomas L. Botch
Caroline E. Robertson
author_facet Amanda J. Haskins
Jeff Mentch
Thomas L. Botch
Caroline E. Robertson
author_sort Amanda J. Haskins
title Active vision in immersive, 360° real-world environments
title_short Active vision in immersive, 360° real-world environments
title_full Active vision in immersive, 360° real-world environments
title_fullStr Active vision in immersive, 360° real-world environments
title_full_unstemmed Active vision in immersive, 360° real-world environments
title_sort active vision in immersive, 360° real-world environments
publisher Nature Portfolio
publishDate 2020
url https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e
work_keys_str_mv AT amandajhaskins activevisioninimmersive360realworldenvironments
AT jeffmentch activevisioninimmersive360realworldenvironments
AT thomaslbotch activevisioninimmersive360realworldenvironments
AT carolineerobertson activevisioninimmersive360realworldenvironments
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