Active vision in immersive, 360° real-world environments
Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recen...
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Nature Portfolio
2020
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oai:doaj.org-article:7e9771655e1d422fb0474dad5de3c97e2021-12-02T19:09:30ZActive vision in immersive, 360° real-world environments10.1038/s41598-020-71125-42045-2322https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e2020-08-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-71125-4https://doaj.org/toc/2045-2322Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze behavior while participants explored novel, real-world, 360° scenes. In one condition, participants actively explored 360° photospheres from a first-person perspective via self-directed motion (saccades and head turns). In another condition, photospheres were passively displayed to participants while they were head-restricted. We found that, relative to passive viewers, active viewers displayed increased attention to semantically meaningful scene regions, suggesting more exploratory, information-seeking gaze behavior. We also observed signatures of exploratory behavior in eye movements, such as quicker, more entropic fixations during active as compared with passive viewing conditions. These results show that active viewing influences every aspect of gaze behavior, from the way we move our eyes to what we choose to attend to. Moreover, these results offer key benchmark measurements of gaze behavior in 360°, naturalistic environments.Amanda J. HaskinsJeff MentchThomas L. BotchCaroline E. RobertsonNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 10, Iss 1, Pp 1-11 (2020) |
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Medicine R Science Q Amanda J. Haskins Jeff Mentch Thomas L. Botch Caroline E. Robertson Active vision in immersive, 360° real-world environments |
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Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze behavior while participants explored novel, real-world, 360° scenes. In one condition, participants actively explored 360° photospheres from a first-person perspective via self-directed motion (saccades and head turns). In another condition, photospheres were passively displayed to participants while they were head-restricted. We found that, relative to passive viewers, active viewers displayed increased attention to semantically meaningful scene regions, suggesting more exploratory, information-seeking gaze behavior. We also observed signatures of exploratory behavior in eye movements, such as quicker, more entropic fixations during active as compared with passive viewing conditions. These results show that active viewing influences every aspect of gaze behavior, from the way we move our eyes to what we choose to attend to. Moreover, these results offer key benchmark measurements of gaze behavior in 360°, naturalistic environments. |
format |
article |
author |
Amanda J. Haskins Jeff Mentch Thomas L. Botch Caroline E. Robertson |
author_facet |
Amanda J. Haskins Jeff Mentch Thomas L. Botch Caroline E. Robertson |
author_sort |
Amanda J. Haskins |
title |
Active vision in immersive, 360° real-world environments |
title_short |
Active vision in immersive, 360° real-world environments |
title_full |
Active vision in immersive, 360° real-world environments |
title_fullStr |
Active vision in immersive, 360° real-world environments |
title_full_unstemmed |
Active vision in immersive, 360° real-world environments |
title_sort |
active vision in immersive, 360° real-world environments |
publisher |
Nature Portfolio |
publishDate |
2020 |
url |
https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e |
work_keys_str_mv |
AT amandajhaskins activevisioninimmersive360realworldenvironments AT jeffmentch activevisioninimmersive360realworldenvironments AT thomaslbotch activevisioninimmersive360realworldenvironments AT carolineerobertson activevisioninimmersive360realworldenvironments |
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1718377097628483584 |