Active vision in immersive, 360° real-world environments

Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recen...

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Autores principales: Amanda J. Haskins, Jeff Mentch, Thomas L. Botch, Caroline E. Robertson
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2020
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Acceso en línea:https://doaj.org/article/7e9771655e1d422fb0474dad5de3c97e
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