Lessons Learned from Requirements Gathering for Virtual Reality Simulators

Background: This paper shows how current collaborative virtual environments (VEs) such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training. Methods: We performed a qualitative study on our use of these technologies in the requirements gather...

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Autores principales: Vivian Gómez, Kelly Peñaranda, Pablo Figueroa
Formato: article
Lenguaje:EN
Publicado: KeAi Communications Co., Ltd. 2021
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Acceso en línea:https://doaj.org/article/85d9e8958b704458868113a369fa17f2
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spelling oai:doaj.org-article:85d9e8958b704458868113a369fa17f22021-11-12T04:30:58ZLessons Learned from Requirements Gathering for Virtual Reality Simulators2096-579610.1016/j.vrih.2021.09.002https://doaj.org/article/85d9e8958b704458868113a369fa17f22021-10-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S2096579621000693https://doaj.org/toc/2096-5796Background: This paper shows how current collaborative virtual environments (VEs) such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training. Methods: We performed a qualitative study on our use of these technologies in the requirements gathering of two projects. Results: Our results show that requirements gathering in virtual reality has an impact on the process of requirements identification. We report advantages and shortcomings that will be of interest to future practitioners. For example, we found that VR sessions for requirements gathering in current VEs could benefit from better pointers and better sound quality. Conclusion: Current VEs are useful for the requirements gathering task in the development of VR simulators and VR training environments.Vivian GómezKelly PeñarandaPablo FigueroaKeAi Communications Co., Ltd.articleHuman computer interactionVirtual environmentRequirements GatheringGlobally Dispersed TeamsVR Simulators and TrainingComputer engineering. Computer hardwareTK7885-7895ENVirtual Reality & Intelligent Hardware, Vol 3, Iss 5, Pp 407-422 (2021)
institution DOAJ
collection DOAJ
language EN
topic Human computer interaction
Virtual environment
Requirements Gathering
Globally Dispersed Teams
VR Simulators and Training
Computer engineering. Computer hardware
TK7885-7895
spellingShingle Human computer interaction
Virtual environment
Requirements Gathering
Globally Dispersed Teams
VR Simulators and Training
Computer engineering. Computer hardware
TK7885-7895
Vivian Gómez
Kelly Peñaranda
Pablo Figueroa
Lessons Learned from Requirements Gathering for Virtual Reality Simulators
description Background: This paper shows how current collaborative virtual environments (VEs) such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training. Methods: We performed a qualitative study on our use of these technologies in the requirements gathering of two projects. Results: Our results show that requirements gathering in virtual reality has an impact on the process of requirements identification. We report advantages and shortcomings that will be of interest to future practitioners. For example, we found that VR sessions for requirements gathering in current VEs could benefit from better pointers and better sound quality. Conclusion: Current VEs are useful for the requirements gathering task in the development of VR simulators and VR training environments.
format article
author Vivian Gómez
Kelly Peñaranda
Pablo Figueroa
author_facet Vivian Gómez
Kelly Peñaranda
Pablo Figueroa
author_sort Vivian Gómez
title Lessons Learned from Requirements Gathering for Virtual Reality Simulators
title_short Lessons Learned from Requirements Gathering for Virtual Reality Simulators
title_full Lessons Learned from Requirements Gathering for Virtual Reality Simulators
title_fullStr Lessons Learned from Requirements Gathering for Virtual Reality Simulators
title_full_unstemmed Lessons Learned from Requirements Gathering for Virtual Reality Simulators
title_sort lessons learned from requirements gathering for virtual reality simulators
publisher KeAi Communications Co., Ltd.
publishDate 2021
url https://doaj.org/article/85d9e8958b704458868113a369fa17f2
work_keys_str_mv AT viviangomez lessonslearnedfromrequirementsgatheringforvirtualrealitysimulators
AT kellypenaranda lessonslearnedfromrequirementsgatheringforvirtualrealitysimulators
AT pablofigueroa lessonslearnedfromrequirementsgatheringforvirtualrealitysimulators
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