Competition in a Household Energy Conservation Game

This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and beha...

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Autores principales: Jan Dirk Fijnheer, Herre van Oostendorp, Geert-Jan Giezeman, Remco C. Veltkamp
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/86c64488869f4e15a7d37f60bffa540b
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spelling oai:doaj.org-article:86c64488869f4e15a7d37f60bffa540b2021-11-11T19:39:36ZCompetition in a Household Energy Conservation Game10.3390/su1321119912071-1050https://doaj.org/article/86c64488869f4e15a7d37f60bffa540b2021-10-01T00:00:00Zhttps://www.mdpi.com/2071-1050/13/21/11991https://doaj.org/toc/2071-1050This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and behavior with respect to energy conservation in the household was different for participants playing Powersaver Game with or without competition. All energy conservation activities that the application provides (e.g., washing clothes at low temperatures) take place in the real world and feedback is based on real-time energy consumption. This so-called reality-enhanced game approach aims to optimize the transfer between the game world and the real world. Household energy consumption changed significantly and positively in the long term due to competition. A significant difference of 8% in energy consumption between both conditions after the intervention was detected. Besides energy conservation, no further differences were detected between conditions. The chain of events, that an increase in knowledge leads to attitude change, which in turn results in behavior change in the long term is confirmed by means of a path analysis. We conclude that Powersaver Game is effective in the transfer of energy conservation knowledge, which leads to energy saving behavior in the long term while competition additionally contributes to more change in behavior.Jan Dirk FijnheerHerre van OostendorpGeert-Jan GiezemanRemco C. VeltkampMDPI AGarticlegamificationenergy conservationuser studiesreality enhanced gamesattitude changebehavior changeEnvironmental effects of industries and plantsTD194-195Renewable energy sourcesTJ807-830Environmental sciencesGE1-350ENSustainability, Vol 13, Iss 11991, p 11991 (2021)
institution DOAJ
collection DOAJ
language EN
topic gamification
energy conservation
user studies
reality enhanced games
attitude change
behavior change
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
spellingShingle gamification
energy conservation
user studies
reality enhanced games
attitude change
behavior change
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
Jan Dirk Fijnheer
Herre van Oostendorp
Geert-Jan Giezeman
Remco C. Veltkamp
Competition in a Household Energy Conservation Game
description This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and behavior with respect to energy conservation in the household was different for participants playing Powersaver Game with or without competition. All energy conservation activities that the application provides (e.g., washing clothes at low temperatures) take place in the real world and feedback is based on real-time energy consumption. This so-called reality-enhanced game approach aims to optimize the transfer between the game world and the real world. Household energy consumption changed significantly and positively in the long term due to competition. A significant difference of 8% in energy consumption between both conditions after the intervention was detected. Besides energy conservation, no further differences were detected between conditions. The chain of events, that an increase in knowledge leads to attitude change, which in turn results in behavior change in the long term is confirmed by means of a path analysis. We conclude that Powersaver Game is effective in the transfer of energy conservation knowledge, which leads to energy saving behavior in the long term while competition additionally contributes to more change in behavior.
format article
author Jan Dirk Fijnheer
Herre van Oostendorp
Geert-Jan Giezeman
Remco C. Veltkamp
author_facet Jan Dirk Fijnheer
Herre van Oostendorp
Geert-Jan Giezeman
Remco C. Veltkamp
author_sort Jan Dirk Fijnheer
title Competition in a Household Energy Conservation Game
title_short Competition in a Household Energy Conservation Game
title_full Competition in a Household Energy Conservation Game
title_fullStr Competition in a Household Energy Conservation Game
title_full_unstemmed Competition in a Household Energy Conservation Game
title_sort competition in a household energy conservation game
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/86c64488869f4e15a7d37f60bffa540b
work_keys_str_mv AT jandirkfijnheer competitioninahouseholdenergyconservationgame
AT herrevanoostendorp competitioninahouseholdenergyconservationgame
AT geertjangiezeman competitioninahouseholdenergyconservationgame
AT remcocveltkamp competitioninahouseholdenergyconservationgame
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