Competition in a Household Energy Conservation Game
This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and beha...
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MDPI AG
2021
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oai:doaj.org-article:86c64488869f4e15a7d37f60bffa540b2021-11-11T19:39:36ZCompetition in a Household Energy Conservation Game10.3390/su1321119912071-1050https://doaj.org/article/86c64488869f4e15a7d37f60bffa540b2021-10-01T00:00:00Zhttps://www.mdpi.com/2071-1050/13/21/11991https://doaj.org/toc/2071-1050This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and behavior with respect to energy conservation in the household was different for participants playing Powersaver Game with or without competition. All energy conservation activities that the application provides (e.g., washing clothes at low temperatures) take place in the real world and feedback is based on real-time energy consumption. This so-called reality-enhanced game approach aims to optimize the transfer between the game world and the real world. Household energy consumption changed significantly and positively in the long term due to competition. A significant difference of 8% in energy consumption between both conditions after the intervention was detected. Besides energy conservation, no further differences were detected between conditions. The chain of events, that an increase in knowledge leads to attitude change, which in turn results in behavior change in the long term is confirmed by means of a path analysis. We conclude that Powersaver Game is effective in the transfer of energy conservation knowledge, which leads to energy saving behavior in the long term while competition additionally contributes to more change in behavior.Jan Dirk FijnheerHerre van OostendorpGeert-Jan GiezemanRemco C. VeltkampMDPI AGarticlegamificationenergy conservationuser studiesreality enhanced gamesattitude changebehavior changeEnvironmental effects of industries and plantsTD194-195Renewable energy sourcesTJ807-830Environmental sciencesGE1-350ENSustainability, Vol 13, Iss 11991, p 11991 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
gamification energy conservation user studies reality enhanced games attitude change behavior change Environmental effects of industries and plants TD194-195 Renewable energy sources TJ807-830 Environmental sciences GE1-350 |
spellingShingle |
gamification energy conservation user studies reality enhanced games attitude change behavior change Environmental effects of industries and plants TD194-195 Renewable energy sources TJ807-830 Environmental sciences GE1-350 Jan Dirk Fijnheer Herre van Oostendorp Geert-Jan Giezeman Remco C. Veltkamp Competition in a Household Energy Conservation Game |
description |
This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and behavior with respect to energy conservation in the household was different for participants playing Powersaver Game with or without competition. All energy conservation activities that the application provides (e.g., washing clothes at low temperatures) take place in the real world and feedback is based on real-time energy consumption. This so-called reality-enhanced game approach aims to optimize the transfer between the game world and the real world. Household energy consumption changed significantly and positively in the long term due to competition. A significant difference of 8% in energy consumption between both conditions after the intervention was detected. Besides energy conservation, no further differences were detected between conditions. The chain of events, that an increase in knowledge leads to attitude change, which in turn results in behavior change in the long term is confirmed by means of a path analysis. We conclude that Powersaver Game is effective in the transfer of energy conservation knowledge, which leads to energy saving behavior in the long term while competition additionally contributes to more change in behavior. |
format |
article |
author |
Jan Dirk Fijnheer Herre van Oostendorp Geert-Jan Giezeman Remco C. Veltkamp |
author_facet |
Jan Dirk Fijnheer Herre van Oostendorp Geert-Jan Giezeman Remco C. Veltkamp |
author_sort |
Jan Dirk Fijnheer |
title |
Competition in a Household Energy Conservation Game |
title_short |
Competition in a Household Energy Conservation Game |
title_full |
Competition in a Household Energy Conservation Game |
title_fullStr |
Competition in a Household Energy Conservation Game |
title_full_unstemmed |
Competition in a Household Energy Conservation Game |
title_sort |
competition in a household energy conservation game |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/86c64488869f4e15a7d37f60bffa540b |
work_keys_str_mv |
AT jandirkfijnheer competitioninahouseholdenergyconservationgame AT herrevanoostendorp competitioninahouseholdenergyconservationgame AT geertjangiezeman competitioninahouseholdenergyconservationgame AT remcocveltkamp competitioninahouseholdenergyconservationgame |
_version_ |
1718431478548791296 |