The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study

Purpose: This study investigates the usability of a stepping exergame in older adults with major neurocognitive disorder (MNCD) residing in a long-term care facility.Materials and Methods: A mixed methods study was conducted. Participants played exergames for 30 min on one try-out session. During th...

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Autores principales: Nathalie Swinnen, Eling D. de Bruin, Chantal Dumoulin, Melanie Thalmann, Vânia Guimarães, Jacqueline De Jong, Mathieu Vandenbulcke, Davy Vancampfort
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Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/890d7c65e3784c74a92db2422404c111
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spelling oai:doaj.org-article:890d7c65e3784c74a92db2422404c1112021-11-04T09:23:40ZThe VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study1663-436510.3389/fnagi.2021.701319https://doaj.org/article/890d7c65e3784c74a92db2422404c1112021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fnagi.2021.701319/fullhttps://doaj.org/toc/1663-4365Purpose: This study investigates the usability of a stepping exergame in older adults with major neurocognitive disorder (MNCD) residing in a long-term care facility.Materials and Methods: A mixed methods study was conducted. Participants played exergames for 30 min on one try-out session. During the exergames, the think aloud method was used, and field notes were taken by the facilitator. Following the exergames, participants completed the System Usability Scale (SUS) and a semi-structured in-depth interview about usability including their personal experiences. Audio files were transcribed and a thematic content analysis of the think aloud data, field notes and interviews were performed using NVivo 12.Results: Twenty-two participants with MNCD were included [mean age = 84.3 ± 5.5 (70–95) years; 81.8% women; Short Physical Performance Battery score = 7.5 ± 3.2 (1–12), Montreal Cognitive Assessment score = 11.9 ± 4.4 (2–19)]. System usability was rated “ok to good” with a mean SUS score of 57.8 (SD = 12.3) with scores ranging from 37.5 to 90.0. Five main themes emerged from the thematic content analysis: (1) perceived user friendliness and acceptability of the exergames; (2) interactional experience; (3) motivational factors; (4) training modalities; and (5) risks. There were no adverse events nor dropouts.Conclusion: Participants evaluated the usability of the exergames positively. The results indicate that the stepping exergame is usable in older adults with MNCD.Nathalie SwinnenEling D. de BruinEling D. de BruinChantal DumoulinChantal DumoulinMelanie ThalmannVânia GuimarãesJacqueline De JongMathieu VandenbulckeMathieu VandenbulckeDavy VancampfortDavy VancampfortFrontiers Media S.A.articleactive videogamedementiafeasibilitymotivationphysical activityresidential careNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571ENFrontiers in Aging Neuroscience, Vol 13 (2021)
institution DOAJ
collection DOAJ
language EN
topic active videogame
dementia
feasibility
motivation
physical activity
residential care
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
spellingShingle active videogame
dementia
feasibility
motivation
physical activity
residential care
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Nathalie Swinnen
Eling D. de Bruin
Eling D. de Bruin
Chantal Dumoulin
Chantal Dumoulin
Melanie Thalmann
Vânia Guimarães
Jacqueline De Jong
Mathieu Vandenbulcke
Mathieu Vandenbulcke
Davy Vancampfort
Davy Vancampfort
The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
description Purpose: This study investigates the usability of a stepping exergame in older adults with major neurocognitive disorder (MNCD) residing in a long-term care facility.Materials and Methods: A mixed methods study was conducted. Participants played exergames for 30 min on one try-out session. During the exergames, the think aloud method was used, and field notes were taken by the facilitator. Following the exergames, participants completed the System Usability Scale (SUS) and a semi-structured in-depth interview about usability including their personal experiences. Audio files were transcribed and a thematic content analysis of the think aloud data, field notes and interviews were performed using NVivo 12.Results: Twenty-two participants with MNCD were included [mean age = 84.3 ± 5.5 (70–95) years; 81.8% women; Short Physical Performance Battery score = 7.5 ± 3.2 (1–12), Montreal Cognitive Assessment score = 11.9 ± 4.4 (2–19)]. System usability was rated “ok to good” with a mean SUS score of 57.8 (SD = 12.3) with scores ranging from 37.5 to 90.0. Five main themes emerged from the thematic content analysis: (1) perceived user friendliness and acceptability of the exergames; (2) interactional experience; (3) motivational factors; (4) training modalities; and (5) risks. There were no adverse events nor dropouts.Conclusion: Participants evaluated the usability of the exergames positively. The results indicate that the stepping exergame is usable in older adults with MNCD.
format article
author Nathalie Swinnen
Eling D. de Bruin
Eling D. de Bruin
Chantal Dumoulin
Chantal Dumoulin
Melanie Thalmann
Vânia Guimarães
Jacqueline De Jong
Mathieu Vandenbulcke
Mathieu Vandenbulcke
Davy Vancampfort
Davy Vancampfort
author_facet Nathalie Swinnen
Eling D. de Bruin
Eling D. de Bruin
Chantal Dumoulin
Chantal Dumoulin
Melanie Thalmann
Vânia Guimarães
Jacqueline De Jong
Mathieu Vandenbulcke
Mathieu Vandenbulcke
Davy Vancampfort
Davy Vancampfort
author_sort Nathalie Swinnen
title The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
title_short The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
title_full The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
title_fullStr The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
title_full_unstemmed The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study
title_sort vitaal stepping exergame prototype for older adults with major neurocognitive disorder: a usability study
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/890d7c65e3784c74a92db2422404c111
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