Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers

Multiplayer online battle arena (MOBA), the most popular video game genre, has increased in terms of the number of users online. This increase in popularity depicts the in-game immersion in MOBA games, which determines Flow experience. Despite its popularity, there is a dearth of research on the cau...

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Autor principal: Jan Patrick Gutierrez
Formato: article
Lenguaje:EN
Publicado: Elsevier 2021
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GTP
Acceso en línea:https://doaj.org/article/8b2d839225e34e2bbcdc4cc534eb7af8
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spelling oai:doaj.org-article:8b2d839225e34e2bbcdc4cc534eb7af82021-12-01T05:03:56ZDo game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers2451-958810.1016/j.chbr.2021.100079https://doaj.org/article/8b2d839225e34e2bbcdc4cc534eb7af82021-01-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S2451958821000270https://doaj.org/toc/2451-9588Multiplayer online battle arena (MOBA), the most popular video game genre, has increased in terms of the number of users online. This increase in popularity depicts the in-game immersion in MOBA games, which determines Flow experience. Despite its popularity, there is a dearth of research on the cause of immersion of MOBA games. This study hypothesized that players acquired automatic thoughts, actions, and sensations about the game even when not playing, identified as Game Transfer Phenomena (GTP), causing Flow. Forty-five (45) college students were recruited to play MOBA games for 20 ​h in one week, referred to as immersive gaming in this study. Flow state scale and GTP scale were administered twice before and after immersive gaming. Pretest and posttest comparisons showed no difference in the Flow and GTP. On the other hand, the cross-lagged analysis shows that GTP causes Flow among MOBA gamers. Players with a high level of GTP experience more intensive levels of Flow. The implications of the development of Flow are discussed in the study.Jan Patrick GutierrezElsevierarticleFlow theoryGTPMOBA gameCross-lagged panel designElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 3, Iss , Pp 100079- (2021)
institution DOAJ
collection DOAJ
language EN
topic Flow theory
GTP
MOBA game
Cross-lagged panel design
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
spellingShingle Flow theory
GTP
MOBA game
Cross-lagged panel design
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
Jan Patrick Gutierrez
Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
description Multiplayer online battle arena (MOBA), the most popular video game genre, has increased in terms of the number of users online. This increase in popularity depicts the in-game immersion in MOBA games, which determines Flow experience. Despite its popularity, there is a dearth of research on the cause of immersion of MOBA games. This study hypothesized that players acquired automatic thoughts, actions, and sensations about the game even when not playing, identified as Game Transfer Phenomena (GTP), causing Flow. Forty-five (45) college students were recruited to play MOBA games for 20 ​h in one week, referred to as immersive gaming in this study. Flow state scale and GTP scale were administered twice before and after immersive gaming. Pretest and posttest comparisons showed no difference in the Flow and GTP. On the other hand, the cross-lagged analysis shows that GTP causes Flow among MOBA gamers. Players with a high level of GTP experience more intensive levels of Flow. The implications of the development of Flow are discussed in the study.
format article
author Jan Patrick Gutierrez
author_facet Jan Patrick Gutierrez
author_sort Jan Patrick Gutierrez
title Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
title_short Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
title_full Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
title_fullStr Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
title_full_unstemmed Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
title_sort do game transfer phenomena lead to flow? an investigation of in-game and out-game immersion among moba gamers
publisher Elsevier
publishDate 2021
url https://doaj.org/article/8b2d839225e34e2bbcdc4cc534eb7af8
work_keys_str_mv AT janpatrickgutierrez dogametransferphenomenaleadtoflowaninvestigationofingameandoutgameimmersionamongmobagamers
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