The relationships between video game experience and cognitive abilities in adolescents

Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 Ahu Özmel31Istanbul Faculty of Medicine, Department of Pediatrics, Istanbul University, Istanbul, Turkey; 2Department of Child and Adolescent Psychiatry, Marmara Unive...

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Autores principales: Özçetin M, Gümüştaş F, Çağ Y, Gökbay İZ, Özmel A
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Lenguaje:EN
Publicado: Dove Medical Press 2019
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spelling oai:doaj.org-article:9054cb8a243d4643a6af0ee1ddff3c5d2021-12-02T00:27:23ZThe relationships between video game experience and cognitive abilities in adolescents1178-2021https://doaj.org/article/9054cb8a243d4643a6af0ee1ddff3c5d2019-05-01T00:00:00Zhttps://www.dovepress.com/the-relationships-between-video-game-experience-and-cognitive-abilitie-peer-reviewed-article-NDThttps://doaj.org/toc/1178-2021Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 Ahu Özmel31Istanbul Faculty of Medicine, Department of Pediatrics, Istanbul University, Istanbul, Turkey; 2Department of Child and Adolescent Psychiatry, Marmara University Research and Training Hospital, Istanbul, Turkey; 3University of Health Sciences, Dr. Lütfi Kırdar Kartal Training and Research Hospital, Department of Pediatrics, Istanbul, Turkey; 4Department of Informatics, Istanbul University, Istanbul, TurkeyObjectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents.Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games <5 h per week) using cognitive function assessment tests. Other data, such as demographics, medical information, video game types, and time spent playing video games were collected by questionnaires. Results: No significant difference was detected between the groups in terms of age, gender, IQ levels, and sociodemographic variables. Our findings show that visual memory results were slightly better in the playing group. Moreover, in the group that plays video games regularly, the increase in daily time spent playing games significantly increased the total error value in the Stroop Test and total interference value in California Verbal Learning Test-Children’s Version test. We also found that more time is spent on online games compared with traditional games.Conclusions: In this study, we emphasize the pathological and uncontrolled consumption of video games and the possible consequences of time spent playing games. Our findings indicate the need for more extensive research. Future research should address the various implications of video game play, especially between the potentially positive and negative effects of video games.Keywords: video games, cognitive functions, school children, adolescentsÖzçetin MGümüştaş FÇağ YGökbay İZÖzmel ADove Medical PressarticleVideo gamesCognitive functionsSchool childrenAdolescentsNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571Neurology. Diseases of the nervous systemRC346-429ENNeuropsychiatric Disease and Treatment, Vol Volume 15, Pp 1171-1180 (2019)
institution DOAJ
collection DOAJ
language EN
topic Video games
Cognitive functions
School children
Adolescents
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
spellingShingle Video games
Cognitive functions
School children
Adolescents
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
Özçetin M
Gümüştaş F
Çağ Y
Gökbay İZ
Özmel A
The relationships between video game experience and cognitive abilities in adolescents
description Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 Ahu Özmel31Istanbul Faculty of Medicine, Department of Pediatrics, Istanbul University, Istanbul, Turkey; 2Department of Child and Adolescent Psychiatry, Marmara University Research and Training Hospital, Istanbul, Turkey; 3University of Health Sciences, Dr. Lütfi Kırdar Kartal Training and Research Hospital, Department of Pediatrics, Istanbul, Turkey; 4Department of Informatics, Istanbul University, Istanbul, TurkeyObjectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents.Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games <5 h per week) using cognitive function assessment tests. Other data, such as demographics, medical information, video game types, and time spent playing video games were collected by questionnaires. Results: No significant difference was detected between the groups in terms of age, gender, IQ levels, and sociodemographic variables. Our findings show that visual memory results were slightly better in the playing group. Moreover, in the group that plays video games regularly, the increase in daily time spent playing games significantly increased the total error value in the Stroop Test and total interference value in California Verbal Learning Test-Children’s Version test. We also found that more time is spent on online games compared with traditional games.Conclusions: In this study, we emphasize the pathological and uncontrolled consumption of video games and the possible consequences of time spent playing games. Our findings indicate the need for more extensive research. Future research should address the various implications of video game play, especially between the potentially positive and negative effects of video games.Keywords: video games, cognitive functions, school children, adolescents
format article
author Özçetin M
Gümüştaş F
Çağ Y
Gökbay İZ
Özmel A
author_facet Özçetin M
Gümüştaş F
Çağ Y
Gökbay İZ
Özmel A
author_sort Özçetin M
title The relationships between video game experience and cognitive abilities in adolescents
title_short The relationships between video game experience and cognitive abilities in adolescents
title_full The relationships between video game experience and cognitive abilities in adolescents
title_fullStr The relationships between video game experience and cognitive abilities in adolescents
title_full_unstemmed The relationships between video game experience and cognitive abilities in adolescents
title_sort relationships between video game experience and cognitive abilities in adolescents
publisher Dove Medical Press
publishDate 2019
url https://doaj.org/article/9054cb8a243d4643a6af0ee1ddff3c5d
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