Non-Normative Gender Performances Fat Video Game Characters
While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat...
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oai:doaj.org-article:921d2501cd4748329ba628b8880337c32021-12-05T14:11:06ZNon-Normative Gender Performances Fat Video Game Characters2066-777910.2478/ausfm-2021-0020https://doaj.org/article/921d2501cd4748329ba628b8880337c32021-11-01T00:00:00Zhttps://doi.org/10.2478/ausfm-2021-0020https://doaj.org/toc/2066-7779While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.Waszkiewicz AgataSciendoarticlefat studiesindependent video gamesfemale masculinitysoft masculinitiesperformativityVisual artsN1-9211ENActa Universitatis Sapientiae: Film and Media Studies, Vol 20, Iss 1, Pp 165-180 (2021) |
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fat studies independent video games female masculinity soft masculinities performativity Visual arts N1-9211 |
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fat studies independent video games female masculinity soft masculinities performativity Visual arts N1-9211 Waszkiewicz Agata Non-Normative Gender Performances Fat Video Game Characters |
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While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative. |
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article |
author |
Waszkiewicz Agata |
author_facet |
Waszkiewicz Agata |
author_sort |
Waszkiewicz Agata |
title |
Non-Normative Gender Performances Fat Video Game Characters |
title_short |
Non-Normative Gender Performances Fat Video Game Characters |
title_full |
Non-Normative Gender Performances Fat Video Game Characters |
title_fullStr |
Non-Normative Gender Performances Fat Video Game Characters |
title_full_unstemmed |
Non-Normative Gender Performances Fat Video Game Characters |
title_sort |
non-normative gender performances fat video game characters |
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Sciendo |
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2021 |
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https://doaj.org/article/921d2501cd4748329ba628b8880337c3 |
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AT waszkiewiczagata nonnormativegenderperformancesfatvideogamecharacters |
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1718371372799885312 |