Non-Normative Gender Performances Fat Video Game Characters

While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat...

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Autor principal: Waszkiewicz Agata
Formato: article
Lenguaje:EN
Publicado: Sciendo 2021
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Acceso en línea:https://doaj.org/article/921d2501cd4748329ba628b8880337c3
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spelling oai:doaj.org-article:921d2501cd4748329ba628b8880337c32021-12-05T14:11:06ZNon-Normative Gender Performances Fat Video Game Characters2066-777910.2478/ausfm-2021-0020https://doaj.org/article/921d2501cd4748329ba628b8880337c32021-11-01T00:00:00Zhttps://doi.org/10.2478/ausfm-2021-0020https://doaj.org/toc/2066-7779While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.Waszkiewicz AgataSciendoarticlefat studiesindependent video gamesfemale masculinitysoft masculinitiesperformativityVisual artsN1-9211ENActa Universitatis Sapientiae: Film and Media Studies, Vol 20, Iss 1, Pp 165-180 (2021)
institution DOAJ
collection DOAJ
language EN
topic fat studies
independent video games
female masculinity
soft masculinities
performativity
Visual arts
N1-9211
spellingShingle fat studies
independent video games
female masculinity
soft masculinities
performativity
Visual arts
N1-9211
Waszkiewicz Agata
Non-Normative Gender Performances Fat Video Game Characters
description While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.
format article
author Waszkiewicz Agata
author_facet Waszkiewicz Agata
author_sort Waszkiewicz Agata
title Non-Normative Gender Performances Fat Video Game Characters
title_short Non-Normative Gender Performances Fat Video Game Characters
title_full Non-Normative Gender Performances Fat Video Game Characters
title_fullStr Non-Normative Gender Performances Fat Video Game Characters
title_full_unstemmed Non-Normative Gender Performances Fat Video Game Characters
title_sort non-normative gender performances fat video game characters
publisher Sciendo
publishDate 2021
url https://doaj.org/article/921d2501cd4748329ba628b8880337c3
work_keys_str_mv AT waszkiewiczagata nonnormativegenderperformancesfatvideogamecharacters
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