GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC

The temporary closure of schools around the world to limit the spread of the COVID-19 has induced a new challenge for parents. Particularly, for those working remotely, making sure the children follow the learning schedule given by the school and keeping them occupied at home until bedtime is no obv...

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Autores principales: Zamzami Zainuddin, Cut Muftia Keumala
Formato: article
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Publicado: Nurul Jadid University, Islamic Faculty 2021
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Acceso en línea:https://doaj.org/article/9294728eeec04c9d8856c1b01ba73669
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spelling oai:doaj.org-article:9294728eeec04c9d8856c1b01ba736692021-11-16T04:47:23ZGAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC2354-79602528-579310.33650/pjp.v8i1.2174https://doaj.org/article/9294728eeec04c9d8856c1b01ba736692021-06-01T00:00:00Zhttps://ejournal.unuja.ac.id/index.php/pedagogik/article/view/2174https://doaj.org/toc/2354-7960https://doaj.org/toc/2528-5793The temporary closure of schools around the world to limit the spread of the COVID-19 has induced a new challenge for parents. Particularly, for those working remotely, making sure the children follow the learning schedule given by the school and keeping them occupied at home until bedtime is no obvious duty to make efforts to boost their enthusiasm. Therefore, one strategy proposed to motivate children's learning at home is to gamify their learning activities. Numerous studies have been published on the use of various digital platforms in gamification research, however, gamified systems in a non-technology environment or non-digital platform have been inadequately discussed and investigated by scholars. Thus, in this study, we will present a concise discussion on how gamified activities can be utilized in a non-tech environment. This conceptual paper employing a systematic literature review in collecting and analyzing the data. Through a review of the current empirical and conceptual literature, this study presents a new conceptual framework of the gamification concept in a non-technology environment. The study recommends that applying game-based elements or mechanics to motivate and engage children's learning can be carried out anywhere and anytime for any grade level, without waiting for high-tech supports.Zamzami ZainuddinCut Muftia KeumalaNurul Jadid University, Islamic Facultyarticlecovid-19 outbreak, non-tech gamification, non-tech learning environment, children’s motivation, study from homeTheory and practice of educationLB5-3640ENIDPedagogik: Jurnal Pendidikan, Vol 8, Iss 1, Pp 156-193 (2021)
institution DOAJ
collection DOAJ
language EN
ID
topic covid-19 outbreak, non-tech gamification, non-tech learning environment, children’s motivation, study from home
Theory and practice of education
LB5-3640
spellingShingle covid-19 outbreak, non-tech gamification, non-tech learning environment, children’s motivation, study from home
Theory and practice of education
LB5-3640
Zamzami Zainuddin
Cut Muftia Keumala
GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
description The temporary closure of schools around the world to limit the spread of the COVID-19 has induced a new challenge for parents. Particularly, for those working remotely, making sure the children follow the learning schedule given by the school and keeping them occupied at home until bedtime is no obvious duty to make efforts to boost their enthusiasm. Therefore, one strategy proposed to motivate children's learning at home is to gamify their learning activities. Numerous studies have been published on the use of various digital platforms in gamification research, however, gamified systems in a non-technology environment or non-digital platform have been inadequately discussed and investigated by scholars. Thus, in this study, we will present a concise discussion on how gamified activities can be utilized in a non-tech environment. This conceptual paper employing a systematic literature review in collecting and analyzing the data. Through a review of the current empirical and conceptual literature, this study presents a new conceptual framework of the gamification concept in a non-technology environment. The study recommends that applying game-based elements or mechanics to motivate and engage children's learning can be carried out anywhere and anytime for any grade level, without waiting for high-tech supports.
format article
author Zamzami Zainuddin
Cut Muftia Keumala
author_facet Zamzami Zainuddin
Cut Muftia Keumala
author_sort Zamzami Zainuddin
title GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
title_short GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
title_full GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
title_fullStr GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
title_full_unstemmed GAMIFICATION CONCEPT WITHOUT DIGITAL PLATFORMS: A STRATEGY FOR PARENTS ON MOTIVATING CHILDREN STUDY AT HOME DURING COVID-19 PANDEMIC
title_sort gamification concept without digital platforms: a strategy for parents on motivating children study at home during covid-19 pandemic
publisher Nurul Jadid University, Islamic Faculty
publishDate 2021
url https://doaj.org/article/9294728eeec04c9d8856c1b01ba73669
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AT cutmuftiakeumala gamificationconceptwithoutdigitalplatformsastrategyforparentsonmotivatingchildrenstudyathomeduringcovid19pandemic
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