Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games

The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in a...

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Autores principales: Mats Dahl, Mårten Tryding, Alexander Heckler, Marcus Nyström
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Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/93e4b553985c45deae43a2be4f916731
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spelling oai:doaj.org-article:93e4b553985c45deae43a2be4f9167312021-11-08T04:43:48ZQuiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games1664-107810.3389/fpsyg.2021.676591https://doaj.org/article/93e4b553985c45deae43a2be4f9167312021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.676591/fullhttps://doaj.org/toc/1664-1078The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data.Mats DahlMårten TrydingAlexander HecklerMarcus NyströmFrontiers Media S.A.articlee-sportquiet eyeeye-trackingFPS-gamecognitive loadPsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021)
institution DOAJ
collection DOAJ
language EN
topic e-sport
quiet eye
eye-tracking
FPS-game
cognitive load
Psychology
BF1-990
spellingShingle e-sport
quiet eye
eye-tracking
FPS-game
cognitive load
Psychology
BF1-990
Mats Dahl
Mårten Tryding
Alexander Heckler
Marcus Nyström
Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
description The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the “quiet eye” (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data.
format article
author Mats Dahl
Mårten Tryding
Alexander Heckler
Marcus Nyström
author_facet Mats Dahl
Mårten Tryding
Alexander Heckler
Marcus Nyström
author_sort Mats Dahl
title Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
title_short Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
title_full Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
title_fullStr Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
title_full_unstemmed Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games
title_sort quiet eye and computerized precision tasks in first-person shooter perspective esport games
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/93e4b553985c45deae43a2be4f916731
work_keys_str_mv AT matsdahl quieteyeandcomputerizedprecisiontasksinfirstpersonshooterperspectiveesportgames
AT martentryding quieteyeandcomputerizedprecisiontasksinfirstpersonshooterperspectiveesportgames
AT alexanderheckler quieteyeandcomputerizedprecisiontasksinfirstpersonshooterperspectiveesportgames
AT marcusnystrom quieteyeandcomputerizedprecisiontasksinfirstpersonshooterperspectiveesportgames
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