Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach
The number of consumers playing virtual reality games is booming. To speed up product iteration, the user experience team needs to collect and analyze unsatisfying experiences in time. In this paper, we aim to detect the unsatisfying experiences hidden in online reviews of virtual reality exergames...
Guardado en:
Autores principales: | , , , , |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
MDPI AG
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/94c3ef58a432420c8c13b1fd7a56cd69 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
id |
oai:doaj.org-article:94c3ef58a432420c8c13b1fd7a56cd69 |
---|---|
record_format |
dspace |
spelling |
oai:doaj.org-article:94c3ef58a432420c8c13b1fd7a56cd692021-11-25T17:58:45ZAnalysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach10.3390/info121104862078-2489https://doaj.org/article/94c3ef58a432420c8c13b1fd7a56cd692021-11-01T00:00:00Zhttps://www.mdpi.com/2078-2489/12/11/486https://doaj.org/toc/2078-2489The number of consumers playing virtual reality games is booming. To speed up product iteration, the user experience team needs to collect and analyze unsatisfying experiences in time. In this paper, we aim to detect the unsatisfying experiences hidden in online reviews of virtual reality exergames using a deep learning method and find out the unmet psychological needs of users based on self-determination theory. Convolutional neural networks for sentence classification (textCNN) are used in this study to classify online reviews with unsatisfying experiences. For comparison, we set eXtreme gradient boosting (XGBoost) with lexical features as the baseline of machine learning. Term frequency-inverse document frequency (TF-IDF) is used to extract keywords from every set of classified reviews. The micro-F1 score of textCNN classifier is 90.00, which is better than 82.69 of XGBoost. The top 10 keywords of every set of reviews reflect relevant topics of unmet psychological needs. This paper explores the potential problems causing unsatisfying experiences and unmet psychological needs in virtual reality exergames through text mining and makes a supplement for experimental studies about virtual reality exergames.Xiaoyan ZhangQiang YanSimin ZhouLinye MaSiran WangMDPI AGarticlevirtual realityexergameuser experienceonline reviewsInformation technologyT58.5-58.64ENInformation, Vol 12, Iss 486, p 486 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
virtual reality exergame user experience online reviews Information technology T58.5-58.64 |
spellingShingle |
virtual reality exergame user experience online reviews Information technology T58.5-58.64 Xiaoyan Zhang Qiang Yan Simin Zhou Linye Ma Siran Wang Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
description |
The number of consumers playing virtual reality games is booming. To speed up product iteration, the user experience team needs to collect and analyze unsatisfying experiences in time. In this paper, we aim to detect the unsatisfying experiences hidden in online reviews of virtual reality exergames using a deep learning method and find out the unmet psychological needs of users based on self-determination theory. Convolutional neural networks for sentence classification (textCNN) are used in this study to classify online reviews with unsatisfying experiences. For comparison, we set eXtreme gradient boosting (XGBoost) with lexical features as the baseline of machine learning. Term frequency-inverse document frequency (TF-IDF) is used to extract keywords from every set of classified reviews. The micro-F1 score of textCNN classifier is 90.00, which is better than 82.69 of XGBoost. The top 10 keywords of every set of reviews reflect relevant topics of unmet psychological needs. This paper explores the potential problems causing unsatisfying experiences and unmet psychological needs in virtual reality exergames through text mining and makes a supplement for experimental studies about virtual reality exergames. |
format |
article |
author |
Xiaoyan Zhang Qiang Yan Simin Zhou Linye Ma Siran Wang |
author_facet |
Xiaoyan Zhang Qiang Yan Simin Zhou Linye Ma Siran Wang |
author_sort |
Xiaoyan Zhang |
title |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
title_short |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
title_full |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
title_fullStr |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
title_full_unstemmed |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach |
title_sort |
analysis of unsatisfying user experiences and unmet psychological needs for virtual reality exergames using deep learning approach |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/94c3ef58a432420c8c13b1fd7a56cd69 |
work_keys_str_mv |
AT xiaoyanzhang analysisofunsatisfyinguserexperiencesandunmetpsychologicalneedsforvirtualrealityexergamesusingdeeplearningapproach AT qiangyan analysisofunsatisfyinguserexperiencesandunmetpsychologicalneedsforvirtualrealityexergamesusingdeeplearningapproach AT siminzhou analysisofunsatisfyinguserexperiencesandunmetpsychologicalneedsforvirtualrealityexergamesusingdeeplearningapproach AT linyema analysisofunsatisfyinguserexperiencesandunmetpsychologicalneedsforvirtualrealityexergamesusingdeeplearningapproach AT siranwang analysisofunsatisfyinguserexperiencesandunmetpsychologicalneedsforvirtualrealityexergamesusingdeeplearningapproach |
_version_ |
1718411760526950400 |