Incorporating augmented reality to enrich student learning
Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. W...
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Association for Learning Development in Higher Education (ALDinHE)
2017
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oai:doaj.org-article:95dff282d0304df481a95e31a667e2722021-11-29T14:02:59ZIncorporating augmented reality to enrich student learning10.47408/jldhe.v0i12.4001759-667Xhttps://doaj.org/article/95dff282d0304df481a95e31a667e2722017-12-01T00:00:00Zhttps://repl.gianfj.com/index.php/jldhe/article/view/400https://doaj.org/toc/1759-667X Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed. Ronan T. BreeAssociation for Learning Development in Higher Education (ALDinHE)articleTechnology Enhanced Learningaugmented realityreusable learning objectaurasmaquick response codeTheory and practice of educationLB5-3640ENJournal of Learning Development in Higher Education, Iss 12 (2017) |
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Technology Enhanced Learning augmented reality reusable learning object aurasma quick response code Theory and practice of education LB5-3640 |
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Technology Enhanced Learning augmented reality reusable learning object aurasma quick response code Theory and practice of education LB5-3640 Ronan T. Bree Incorporating augmented reality to enrich student learning |
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Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed.
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article |
author |
Ronan T. Bree |
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Ronan T. Bree |
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Ronan T. Bree |
title |
Incorporating augmented reality to enrich student learning |
title_short |
Incorporating augmented reality to enrich student learning |
title_full |
Incorporating augmented reality to enrich student learning |
title_fullStr |
Incorporating augmented reality to enrich student learning |
title_full_unstemmed |
Incorporating augmented reality to enrich student learning |
title_sort |
incorporating augmented reality to enrich student learning |
publisher |
Association for Learning Development in Higher Education (ALDinHE) |
publishDate |
2017 |
url |
https://doaj.org/article/95dff282d0304df481a95e31a667e272 |
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AT ronantbree incorporatingaugmentedrealitytoenrichstudentlearning |
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