Incorporating augmented reality to enrich student learning

Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. W...

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Autor principal: Ronan T. Bree
Formato: article
Lenguaje:EN
Publicado: Association for Learning Development in Higher Education (ALDinHE) 2017
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Acceso en línea:https://doaj.org/article/95dff282d0304df481a95e31a667e272
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spelling oai:doaj.org-article:95dff282d0304df481a95e31a667e2722021-11-29T14:02:59ZIncorporating augmented reality to enrich student learning10.47408/jldhe.v0i12.4001759-667Xhttps://doaj.org/article/95dff282d0304df481a95e31a667e2722017-12-01T00:00:00Zhttps://repl.gianfj.com/index.php/jldhe/article/view/400https://doaj.org/toc/1759-667X Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed. Ronan T. BreeAssociation for Learning Development in Higher Education (ALDinHE)articleTechnology Enhanced Learningaugmented realityreusable learning objectaurasmaquick response codeTheory and practice of educationLB5-3640ENJournal of Learning Development in Higher Education, Iss 12 (2017)
institution DOAJ
collection DOAJ
language EN
topic Technology Enhanced Learning
augmented reality
reusable learning object
aurasma
quick response code
Theory and practice of education
LB5-3640
spellingShingle Technology Enhanced Learning
augmented reality
reusable learning object
aurasma
quick response code
Theory and practice of education
LB5-3640
Ronan T. Bree
Incorporating augmented reality to enrich student learning
description Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed.
format article
author Ronan T. Bree
author_facet Ronan T. Bree
author_sort Ronan T. Bree
title Incorporating augmented reality to enrich student learning
title_short Incorporating augmented reality to enrich student learning
title_full Incorporating augmented reality to enrich student learning
title_fullStr Incorporating augmented reality to enrich student learning
title_full_unstemmed Incorporating augmented reality to enrich student learning
title_sort incorporating augmented reality to enrich student learning
publisher Association for Learning Development in Higher Education (ALDinHE)
publishDate 2017
url https://doaj.org/article/95dff282d0304df481a95e31a667e272
work_keys_str_mv AT ronantbree incorporatingaugmentedrealitytoenrichstudentlearning
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