Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients

Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Vi...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Danique Smeijers, Erik H. Bulten, Robbert-Jan Verkes, Sander L. Koole
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
Materias:
VR
Acceso en línea:https://doaj.org/article/96fa9ca3bb294f538ca4a92ec154506d
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:96fa9ca3bb294f538ca4a92ec154506d
record_format dspace
spelling oai:doaj.org-article:96fa9ca3bb294f538ca4a92ec154506d2021-11-25T16:58:17ZTesting the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients10.3390/brainsci111114842076-3425https://doaj.org/article/96fa9ca3bb294f538ca4a92ec154506d2021-11-01T00:00:00Zhttps://www.mdpi.com/2076-3425/11/11/1484https://doaj.org/toc/2076-3425Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME). The current study examined the effects of this training in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems (N = 30). In addition to the aggression replacement training, patients played either the VR-GAIME or a control game. Aggressive behavior was measured pre-, half-way, and post-treatment via self-report and clinicians ratings. No difference was found between the VR-GAIME and the control game. However, the participants reported gaining more insight into their own behavior and that of others. Future VR intervention tools in clinical settings may capitalize more on their benefits for self-reflection within interpersonal settings.Danique SmeijersErik H. BultenRobbert-Jan VerkesSander L. KooleMDPI AGarticleaggressive behaviorinterventionVRmotivational modificationNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571ENBrain Sciences, Vol 11, Iss 1484, p 1484 (2021)
institution DOAJ
collection DOAJ
language EN
topic aggressive behavior
intervention
VR
motivational modification
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
spellingShingle aggressive behavior
intervention
VR
motivational modification
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Danique Smeijers
Erik H. Bulten
Robbert-Jan Verkes
Sander L. Koole
Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
description Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME). The current study examined the effects of this training in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems (N = 30). In addition to the aggression replacement training, patients played either the VR-GAIME or a control game. Aggressive behavior was measured pre-, half-way, and post-treatment via self-report and clinicians ratings. No difference was found between the VR-GAIME and the control game. However, the participants reported gaining more insight into their own behavior and that of others. Future VR intervention tools in clinical settings may capitalize more on their benefits for self-reflection within interpersonal settings.
format article
author Danique Smeijers
Erik H. Bulten
Robbert-Jan Verkes
Sander L. Koole
author_facet Danique Smeijers
Erik H. Bulten
Robbert-Jan Verkes
Sander L. Koole
author_sort Danique Smeijers
title Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
title_short Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
title_full Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
title_fullStr Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
title_full_unstemmed Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients
title_sort testing the effects of a virtual reality game for aggressive impulse management: a preliminary randomized controlled trial among forensic psychiatric outpatients
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/96fa9ca3bb294f538ca4a92ec154506d
work_keys_str_mv AT daniquesmeijers testingtheeffectsofavirtualrealitygameforaggressiveimpulsemanagementapreliminaryrandomizedcontrolledtrialamongforensicpsychiatricoutpatients
AT erikhbulten testingtheeffectsofavirtualrealitygameforaggressiveimpulsemanagementapreliminaryrandomizedcontrolledtrialamongforensicpsychiatricoutpatients
AT robbertjanverkes testingtheeffectsofavirtualrealitygameforaggressiveimpulsemanagementapreliminaryrandomizedcontrolledtrialamongforensicpsychiatricoutpatients
AT sanderlkoole testingtheeffectsofavirtualrealitygameforaggressiveimpulsemanagementapreliminaryrandomizedcontrolledtrialamongforensicpsychiatricoutpatients
_version_ 1718412852307427328