Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review

The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribut...

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Autores principales: Miguel Angel Cardoso Miranda, Alfredo Daza Vergaray
Formato: article
Lenguaje:EN
Publicado: UIKTEN 2021
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Acceso en línea:https://doaj.org/article/9735ddb8f2d543b28afdb6c3414c36f0
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spelling oai:doaj.org-article:9735ddb8f2d543b28afdb6c3414c36f02021-12-01T22:17:52ZMobile Gamification Applied to Employee Productivity in Companies: A Systematic Review10.18421/TEM104-502217-83092217-8333https://doaj.org/article/9735ddb8f2d543b28afdb6c3414c36f02021-11-01T00:00:00Zhttps://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdfhttps://doaj.org/toc/2217-8309https://doaj.org/toc/2217-8333The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research.Miguel Angel Cardoso MirandaAlfredo Daza VergarayUIKTENarticlemobile gamificationemployee productivityenterpriseappsworkforceEducationLTechnologyTENTEM Journal, Vol 10, Iss 4, Pp 1869-1878 (2021)
institution DOAJ
collection DOAJ
language EN
topic mobile gamification
employee productivity
enterprise
apps
workforce
Education
L
Technology
T
spellingShingle mobile gamification
employee productivity
enterprise
apps
workforce
Education
L
Technology
T
Miguel Angel Cardoso Miranda
Alfredo Daza Vergaray
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
description The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research.
format article
author Miguel Angel Cardoso Miranda
Alfredo Daza Vergaray
author_facet Miguel Angel Cardoso Miranda
Alfredo Daza Vergaray
author_sort Miguel Angel Cardoso Miranda
title Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
title_short Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
title_full Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
title_fullStr Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
title_full_unstemmed Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
title_sort mobile gamification applied to employee productivity in companies: a systematic review
publisher UIKTEN
publishDate 2021
url https://doaj.org/article/9735ddb8f2d543b28afdb6c3414c36f0
work_keys_str_mv AT miguelangelcardosomiranda mobilegamificationappliedtoemployeeproductivityincompaniesasystematicreview
AT alfredodazavergaray mobilegamificationappliedtoemployeeproductivityincompaniesasystematicreview
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