Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers

The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazili...

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Autores principales: Lucas Souza, Ana Augusta Freitas, Luiz Fernando Heineck, Jorge Luiz Wattes
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Lenguaje:EN
PT
Publicado: FUCAPE Business School 2021
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Acceso en línea:https://doaj.org/article/985c68d7d9c34b648fd26ca173880a5f
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spelling oai:doaj.org-article:985c68d7d9c34b648fd26ca173880a5f2021-11-11T15:48:08ZGroups of Gamers: Market Segmentation of Brazilian Electronic Gamers1807-734X10.15728/bbr.2021.18.2.4https://doaj.org/article/985c68d7d9c34b648fd26ca173880a5f2021-01-01T00:00:00Zhttp://www.redalyc.org/articulo.oa?id=123067049004https://doaj.org/toc/1807-734XThe electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazilian market, in terms of their socio-demographic, behavioral, and expenditure characteristics. Using market segmentation literature and motivational variables found in games literature, this paper uses self-organizing maps and analysis of variance to segment 601 Brazilian gamers. The results demonstrate the existence of five different groups of games players and that, in order to reach each group, different strategies need to be used. The first group consists of t players who play all the time. The second has the same features as the first, but they do not have the same amount of time available to play. The third group consists of pro players. The fourth group and fifth group are the new challenge for games companies.Lucas SouzaAna Augusta FreitasLuiz Fernando HeineckJorge Luiz WattesFUCAPE Business Schoolarticleelectronic gamesmarket segmentationconsumer behaviorselforganizing mapsbrazilBusinessHF5001-6182ENPTBBR: Brazilian Business Review, Vol 18, Iss 2, Pp 177-195 (2021)
institution DOAJ
collection DOAJ
language EN
PT
topic electronic games
market segmentation
consumer behavior
self
organizing maps
brazil
Business
HF5001-6182
spellingShingle electronic games
market segmentation
consumer behavior
self
organizing maps
brazil
Business
HF5001-6182
Lucas Souza
Ana Augusta Freitas
Luiz Fernando Heineck
Jorge Luiz Wattes
Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
description The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazilian market, in terms of their socio-demographic, behavioral, and expenditure characteristics. Using market segmentation literature and motivational variables found in games literature, this paper uses self-organizing maps and analysis of variance to segment 601 Brazilian gamers. The results demonstrate the existence of five different groups of games players and that, in order to reach each group, different strategies need to be used. The first group consists of t players who play all the time. The second has the same features as the first, but they do not have the same amount of time available to play. The third group consists of pro players. The fourth group and fifth group are the new challenge for games companies.
format article
author Lucas Souza
Ana Augusta Freitas
Luiz Fernando Heineck
Jorge Luiz Wattes
author_facet Lucas Souza
Ana Augusta Freitas
Luiz Fernando Heineck
Jorge Luiz Wattes
author_sort Lucas Souza
title Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
title_short Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
title_full Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
title_fullStr Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
title_full_unstemmed Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
title_sort groups of gamers: market segmentation of brazilian electronic gamers
publisher FUCAPE Business School
publishDate 2021
url https://doaj.org/article/985c68d7d9c34b648fd26ca173880a5f
work_keys_str_mv AT lucassouza groupsofgamersmarketsegmentationofbrazilianelectronicgamers
AT anaaugustafreitas groupsofgamersmarketsegmentationofbrazilianelectronicgamers
AT luizfernandoheineck groupsofgamersmarketsegmentationofbrazilianelectronicgamers
AT jorgeluizwattes groupsofgamersmarketsegmentationofbrazilianelectronicgamers
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