Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers

The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazili...

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Autores principales: Lucas Souza, Ana Augusta Freitas, Luiz Fernando Heineck, Jorge Luiz Wattes
Formato: article
Lenguaje:EN
PT
Publicado: FUCAPE Business School 2021
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Acceso en línea:https://doaj.org/article/985c68d7d9c34b648fd26ca173880a5f
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