An immersive first-person navigation task for abstract knowledge acquisition

Abstract Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour c...

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Autores principales: Doerte Kuhrt, Natalie R. St. John, Jacob L. S. Bellmund, Raphael Kaplan, Christian F. Doeller
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/998b7d7e964641009cf95ce133c4d5d3
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spelling oai:doaj.org-article:998b7d7e964641009cf95ce133c4d5d32021-12-02T15:53:45ZAn immersive first-person navigation task for abstract knowledge acquisition10.1038/s41598-021-84599-72045-2322https://doaj.org/article/998b7d7e964641009cf95ce133c4d5d32021-03-01T00:00:00Zhttps://doi.org/10.1038/s41598-021-84599-7https://doaj.org/toc/2045-2322Abstract Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour can be investigated. In parallel, a growing body of evidence suggests that the processes involved in spatial navigation extend to non-spatial domains. Here, we leverage VR technology advances to test whether participants can navigate abstract knowledge. We designed a two-dimensional quantity space—presented using a head-mounted display—to test if participants can navigate abstract knowledge using a first-person perspective navigation paradigm. To investigate the effect of physical movement, we divided participants into two groups: one walking and rotating on a motion platform, the other group using a gamepad to move through the abstract space. We found that both groups learned to navigate using a first-person perspective and formed accurate representations of the abstract space. Interestingly, navigation in the quantity space resembled behavioural patterns observed in navigation studies using environments with natural visuospatial cues. Notably, both groups demonstrated similar patterns of learning. Taken together, these results imply that both self-movement and remote exploration can be used to learn the relational mapping between abstract stimuli.Doerte KuhrtNatalie R. St. JohnJacob L. S. BellmundRaphael KaplanChristian F. DoellerNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-16 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Doerte Kuhrt
Natalie R. St. John
Jacob L. S. Bellmund
Raphael Kaplan
Christian F. Doeller
An immersive first-person navigation task for abstract knowledge acquisition
description Abstract Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour can be investigated. In parallel, a growing body of evidence suggests that the processes involved in spatial navigation extend to non-spatial domains. Here, we leverage VR technology advances to test whether participants can navigate abstract knowledge. We designed a two-dimensional quantity space—presented using a head-mounted display—to test if participants can navigate abstract knowledge using a first-person perspective navigation paradigm. To investigate the effect of physical movement, we divided participants into two groups: one walking and rotating on a motion platform, the other group using a gamepad to move through the abstract space. We found that both groups learned to navigate using a first-person perspective and formed accurate representations of the abstract space. Interestingly, navigation in the quantity space resembled behavioural patterns observed in navigation studies using environments with natural visuospatial cues. Notably, both groups demonstrated similar patterns of learning. Taken together, these results imply that both self-movement and remote exploration can be used to learn the relational mapping between abstract stimuli.
format article
author Doerte Kuhrt
Natalie R. St. John
Jacob L. S. Bellmund
Raphael Kaplan
Christian F. Doeller
author_facet Doerte Kuhrt
Natalie R. St. John
Jacob L. S. Bellmund
Raphael Kaplan
Christian F. Doeller
author_sort Doerte Kuhrt
title An immersive first-person navigation task for abstract knowledge acquisition
title_short An immersive first-person navigation task for abstract knowledge acquisition
title_full An immersive first-person navigation task for abstract knowledge acquisition
title_fullStr An immersive first-person navigation task for abstract knowledge acquisition
title_full_unstemmed An immersive first-person navigation task for abstract knowledge acquisition
title_sort immersive first-person navigation task for abstract knowledge acquisition
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/998b7d7e964641009cf95ce133c4d5d3
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