Co-Op World: Adaptive computer game for supporting child psychotherapy

This paper introduces the Co-Op World computer game for supporting child psychotherapy. The game involves a virtual AI-based player and a human player, thus facilitating repeated interactions for requesting help from one another. The therapist, who is not part of the interaction, can then focus on r...

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Autores principales: Sarit Alkalay, Avivit Dolev, Chen Rozenshtein, David Sarne
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Lenguaje:EN
Publicado: Elsevier 2020
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Acceso en línea:https://doaj.org/article/9a8161544133432081c58c21f16de68e
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spelling oai:doaj.org-article:9a8161544133432081c58c21f16de68e2021-12-01T05:03:24ZCo-Op World: Adaptive computer game for supporting child psychotherapy2451-958810.1016/j.chbr.2020.100028https://doaj.org/article/9a8161544133432081c58c21f16de68e2020-08-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S2451958820300282https://doaj.org/toc/2451-9588This paper introduces the Co-Op World computer game for supporting child psychotherapy. The game involves a virtual AI-based player and a human player, thus facilitating repeated interactions for requesting help from one another. The therapist, who is not part of the interaction, can then focus on reciprocity aspects emerging from playing the game, either in real-time by discussing different considerations for providing or refusing to help, or offline through a set of supporting tools (e.g., reports). One critically innovative aspect of the system is that, unlike with traditional computer games or traditional therapy, our game offers the therapist a-priori control over the behavior of the virtual player, facilitating various kinds of targeted reciprocity-related interactions between the patient and the virtual player. This capability of offering appropriate social communication challenges via the game has various advantages, as discussed throughout the paper. As a proof of concept, the game was tested in psychotherapy with four school-aged children. The case studies reveal high acceptance of the game among the users, as well as a varied set of behavioral strategies that the children adopted. The insights gained point to various directions for future development and research.Sarit AlkalayAvivit DolevChen RozenshteinDavid SarneElsevierarticleReciprocitySocial skillsComputer gamesPsychotherapyChildrenElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 2, Iss , Pp 100028- (2020)
institution DOAJ
collection DOAJ
language EN
topic Reciprocity
Social skills
Computer games
Psychotherapy
Children
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
spellingShingle Reciprocity
Social skills
Computer games
Psychotherapy
Children
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
Sarit Alkalay
Avivit Dolev
Chen Rozenshtein
David Sarne
Co-Op World: Adaptive computer game for supporting child psychotherapy
description This paper introduces the Co-Op World computer game for supporting child psychotherapy. The game involves a virtual AI-based player and a human player, thus facilitating repeated interactions for requesting help from one another. The therapist, who is not part of the interaction, can then focus on reciprocity aspects emerging from playing the game, either in real-time by discussing different considerations for providing or refusing to help, or offline through a set of supporting tools (e.g., reports). One critically innovative aspect of the system is that, unlike with traditional computer games or traditional therapy, our game offers the therapist a-priori control over the behavior of the virtual player, facilitating various kinds of targeted reciprocity-related interactions between the patient and the virtual player. This capability of offering appropriate social communication challenges via the game has various advantages, as discussed throughout the paper. As a proof of concept, the game was tested in psychotherapy with four school-aged children. The case studies reveal high acceptance of the game among the users, as well as a varied set of behavioral strategies that the children adopted. The insights gained point to various directions for future development and research.
format article
author Sarit Alkalay
Avivit Dolev
Chen Rozenshtein
David Sarne
author_facet Sarit Alkalay
Avivit Dolev
Chen Rozenshtein
David Sarne
author_sort Sarit Alkalay
title Co-Op World: Adaptive computer game for supporting child psychotherapy
title_short Co-Op World: Adaptive computer game for supporting child psychotherapy
title_full Co-Op World: Adaptive computer game for supporting child psychotherapy
title_fullStr Co-Op World: Adaptive computer game for supporting child psychotherapy
title_full_unstemmed Co-Op World: Adaptive computer game for supporting child psychotherapy
title_sort co-op world: adaptive computer game for supporting child psychotherapy
publisher Elsevier
publishDate 2020
url https://doaj.org/article/9a8161544133432081c58c21f16de68e
work_keys_str_mv AT saritalkalay coopworldadaptivecomputergameforsupportingchildpsychotherapy
AT avivitdolev coopworldadaptivecomputergameforsupportingchildpsychotherapy
AT chenrozenshtein coopworldadaptivecomputergameforsupportingchildpsychotherapy
AT davidsarne coopworldadaptivecomputergameforsupportingchildpsychotherapy
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