Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study

Objective: The aim of this pilot randomized clinical trial was to test the feasibility and efficacy of an exergame-based cognitive-motor training program in geriatric inpatients.Methods: The study participants were randomly allocated to either the exergame intervention group or the control group. Th...

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Autores principales: Patrizia Altorfer, Manuela Adcock, Eling D. de Bruin, Florian Graf, Eleftheria Giannouli
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Publicado: Frontiers Media S.A. 2021
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spelling oai:doaj.org-article:9f6abc66cb674f77b97feafc80fc15052021-12-01T13:39:16ZFeasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study1663-436510.3389/fnagi.2021.739948https://doaj.org/article/9f6abc66cb674f77b97feafc80fc15052021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fnagi.2021.739948/fullhttps://doaj.org/toc/1663-4365Objective: The aim of this pilot randomized clinical trial was to test the feasibility and efficacy of an exergame-based cognitive-motor training program in geriatric inpatients.Methods: The study participants were randomly allocated to either the exergame intervention group or the control group. The control group received the standard rehabilitation treatment offered in the clinic. In addition to the standard rehabilitation program, the intervention group conducted supervised exergame training on 5 days per week using the Dividat Senso, an exergame system specifically designed for older adults. The primary outcome was feasibility, as measured by e.g., adherence rate, attrition rate, occurrence of adverse events, System Usability Scale (SUS) and NASA-TLX score. Secondary outcomes included measures of physical and cognitive functioning such as comfortable walking speed, maximal walking speed, dual task walking speed, Short Physical Performance Battery (SPPB), Timed Up and Go test (TUG), Color-Word Interference test (D-KEFS), Trail Making test A and B (TMT), Go/No-Go test and Step Reaction Time test (SRTT). All secondary outcome measures were assessed pre- and post-intervention.Results: Thirty-nine persons were included in the study. Average adherence rate was 99%, there were no intervention-related dropouts and no adverse events. The mean System Usability Scale (SUS) score was 83.6 and the mean NASA-TLX score 45.5. Significant time-group interaction effects were found for the dual task walking speed, the Go/No-Go test and Step Reaction Time test (SRTT).Conclusion: Exergaming is a feasible, safe and effective cognitive-motor training approach in inpatient rehabilitation of geriatric patients. Incorporating exergaming in the rehabilitation program of geriatric patients offers potential to reduce fall risk factors and to increase patients’ exercise motivation and rehabilitation success.Patrizia AltorferManuela AdcockEling D. de BruinEling D. de BruinEling D. de BruinFlorian GrafEleftheria GiannouliEleftheria GiannouliFrontiers Media S.A.articleexergamingbalance trainingcognitive trainingexercisestep trainingolder adultsNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571ENFrontiers in Aging Neuroscience, Vol 13 (2021)
institution DOAJ
collection DOAJ
language EN
topic exergaming
balance training
cognitive training
exercise
step training
older adults
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
spellingShingle exergaming
balance training
cognitive training
exercise
step training
older adults
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Patrizia Altorfer
Manuela Adcock
Eling D. de Bruin
Eling D. de Bruin
Eling D. de Bruin
Florian Graf
Eleftheria Giannouli
Eleftheria Giannouli
Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
description Objective: The aim of this pilot randomized clinical trial was to test the feasibility and efficacy of an exergame-based cognitive-motor training program in geriatric inpatients.Methods: The study participants were randomly allocated to either the exergame intervention group or the control group. The control group received the standard rehabilitation treatment offered in the clinic. In addition to the standard rehabilitation program, the intervention group conducted supervised exergame training on 5 days per week using the Dividat Senso, an exergame system specifically designed for older adults. The primary outcome was feasibility, as measured by e.g., adherence rate, attrition rate, occurrence of adverse events, System Usability Scale (SUS) and NASA-TLX score. Secondary outcomes included measures of physical and cognitive functioning such as comfortable walking speed, maximal walking speed, dual task walking speed, Short Physical Performance Battery (SPPB), Timed Up and Go test (TUG), Color-Word Interference test (D-KEFS), Trail Making test A and B (TMT), Go/No-Go test and Step Reaction Time test (SRTT). All secondary outcome measures were assessed pre- and post-intervention.Results: Thirty-nine persons were included in the study. Average adherence rate was 99%, there were no intervention-related dropouts and no adverse events. The mean System Usability Scale (SUS) score was 83.6 and the mean NASA-TLX score 45.5. Significant time-group interaction effects were found for the dual task walking speed, the Go/No-Go test and Step Reaction Time test (SRTT).Conclusion: Exergaming is a feasible, safe and effective cognitive-motor training approach in inpatient rehabilitation of geriatric patients. Incorporating exergaming in the rehabilitation program of geriatric patients offers potential to reduce fall risk factors and to increase patients’ exercise motivation and rehabilitation success.
format article
author Patrizia Altorfer
Manuela Adcock
Eling D. de Bruin
Eling D. de Bruin
Eling D. de Bruin
Florian Graf
Eleftheria Giannouli
Eleftheria Giannouli
author_facet Patrizia Altorfer
Manuela Adcock
Eling D. de Bruin
Eling D. de Bruin
Eling D. de Bruin
Florian Graf
Eleftheria Giannouli
Eleftheria Giannouli
author_sort Patrizia Altorfer
title Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
title_short Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
title_full Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
title_fullStr Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
title_full_unstemmed Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study
title_sort feasibility of cognitive-motor exergames in geriatric inpatient rehabilitation: a pilot randomized controlled study
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/9f6abc66cb674f77b97feafc80fc1505
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