A blocks-based serious game to support introductory computer programming in undergraduate education
Blocks-based environments have been used to promote computational thinking (CT) and programming learning mostly in elementary and middle schools. In many countries, like Brazil and Portugal, isolated initiatives have been launched to promote CT learning, but until now there is no evidence of a wides...
Guardado en:
Autores principales: | Adilson Vahldick, Paulo Roberto Farah, Maria José Marcelino, António José Mendes |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Elsevier
2020
|
Materias: | |
Acceso en línea: | https://doaj.org/article/a0220beb1c8c412d9460bb36bf79fb6e |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
The effect of a serious game on aviation vocabulary acquisition
por: Nazmi Dinçer, et al.
Publicado: (2021) -
A Serious Game to learn English: The case of Bethe1Challenge
por: Paola Julie Aguilar Cruz, et al.
Publicado: (2021) -
Editorial Vol. 8, Issue 4
por: Alessandro De Gloria
Publicado: (2021) -
VAPBr: Values in Digital Games for Public Service in Brazil
por: Tadeu Moreira de Classe, et al.
Publicado: (2021) -
Design methodology of analytical games for knowledge acquisition
por: Francesca de Rosa, et al.
Publicado: (2021)