A blocks-based serious game to support introductory computer programming in undergraduate education

Blocks-based environments have been used to promote computational thinking (CT) and programming learning mostly in elementary and middle schools. In many countries, like Brazil and Portugal, isolated initiatives have been launched to promote CT learning, but until now there is no evidence of a wides...

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Autores principales: Adilson Vahldick, Paulo Roberto Farah, Maria José Marcelino, António José Mendes
Formato: article
Lenguaje:EN
Publicado: Elsevier 2020
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Acceso en línea:https://doaj.org/article/a0220beb1c8c412d9460bb36bf79fb6e
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