Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study
“Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:a02adcfdeffb4ee98460d8505441db8c2021-12-01T22:59:13ZGaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study1664-107810.3389/fpsyg.2021.743273https://doaj.org/article/a02adcfdeffb4ee98460d8505441db8c2021-12-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.743273/fullhttps://doaj.org/toc/1664-1078“Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses an individual-centered method to classify gaming motivation styles of male adolescents and longitudinally observes the relationship between gaming motivations and psychosocial outcomes. A total of 929 healthy, male, adolescent gamers were recruited in October 2019 and classified into “recreational” “achiever,” and “escaper” categories according to their baseline gaming motivations and self-esteem levels. Then, 1-year incidence rates of players and relative risks (RRs) of social withdrawal problems, anxiety/depression syndrome, and self-destructive/identity problems were assessed. Recreational players were found to have the lowest incidence of all the three psychosocial problems among the three categories, achievers only had a moderate risk of social withdrawal, compared to recreational players, while escapers showed a strong risk for social withdrawal, anxiety/depression, and self-destructive/identity problems, relative to recreational gamers. Overall, the different motivation subgroups were associated with different psychosocial problems. Both achievers and escapers were found to be maladaptive, but their psychosocial outcomes were different, a finding that provides further insight into the psychological mechanisms underlying these subgroups.Ling WangLing WangLing WangJialan LiYuzhou ChenYuzhou ChenXuemei ChaiXuemei ChaiYuman ZhangYuman ZhangZihan WangZihan WangHong TanXumei GaoXumei GaoFrontiers Media S.A.articlegamingmotivessubtypemechanismslongitudinalindividual centeredPsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021) |
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gaming motives subtype mechanisms longitudinal individual centered Psychology BF1-990 |
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gaming motives subtype mechanisms longitudinal individual centered Psychology BF1-990 Ling Wang Ling Wang Ling Wang Jialan Li Yuzhou Chen Yuzhou Chen Xuemei Chai Xuemei Chai Yuman Zhang Yuman Zhang Zihan Wang Zihan Wang Hong Tan Xumei Gao Xumei Gao Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
description |
“Gaming motivation” is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses an individual-centered method to classify gaming motivation styles of male adolescents and longitudinally observes the relationship between gaming motivations and psychosocial outcomes. A total of 929 healthy, male, adolescent gamers were recruited in October 2019 and classified into “recreational” “achiever,” and “escaper” categories according to their baseline gaming motivations and self-esteem levels. Then, 1-year incidence rates of players and relative risks (RRs) of social withdrawal problems, anxiety/depression syndrome, and self-destructive/identity problems were assessed. Recreational players were found to have the lowest incidence of all the three psychosocial problems among the three categories, achievers only had a moderate risk of social withdrawal, compared to recreational players, while escapers showed a strong risk for social withdrawal, anxiety/depression, and self-destructive/identity problems, relative to recreational gamers. Overall, the different motivation subgroups were associated with different psychosocial problems. Both achievers and escapers were found to be maladaptive, but their psychosocial outcomes were different, a finding that provides further insight into the psychological mechanisms underlying these subgroups. |
format |
article |
author |
Ling Wang Ling Wang Ling Wang Jialan Li Yuzhou Chen Yuzhou Chen Xuemei Chai Xuemei Chai Yuman Zhang Yuman Zhang Zihan Wang Zihan Wang Hong Tan Xumei Gao Xumei Gao |
author_facet |
Ling Wang Ling Wang Ling Wang Jialan Li Yuzhou Chen Yuzhou Chen Xuemei Chai Xuemei Chai Yuman Zhang Yuman Zhang Zihan Wang Zihan Wang Hong Tan Xumei Gao Xumei Gao |
author_sort |
Ling Wang |
title |
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_short |
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_full |
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_fullStr |
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_full_unstemmed |
Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study |
title_sort |
gaming motivation and negative psychosocial outcomes in male adolescents: an individual-centered 1-year longitudinal study |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/a02adcfdeffb4ee98460d8505441db8c |
work_keys_str_mv |
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