Mining and crafting a game to teach research methodology

Abstract Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games...

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Bibliographic Details
Main Authors: Carl Marnewick, Jacqui Chetty
Format: article
Language:EN
Published: SpringerOpen 2021
Subjects:
Online Access:https://doaj.org/article/a4df3a10445b4430a3863e005504edfc
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