Mining and crafting a game to teach research methodology
Abstract Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games...
Enregistré dans:
Auteurs principaux: | Carl Marnewick, Jacqui Chetty |
---|---|
Format: | article |
Langue: | EN |
Publié: |
SpringerOpen
2021
|
Sujets: | |
Accès en ligne: | https://doaj.org/article/a4df3a10445b4430a3863e005504edfc |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
-
Psychological and Pedagogical Problems of Computer-aided Teaching of Natural Sciences
par: Salima A. Medetbayeva, et autres
Publié: (2021) -
Problem-oriented Teaching Mode based on Data Mining Technology in the Sports Psychology Classroom
par: Guomeng Zhang, et autres
Publié: (2021) -
Penerapan Metode Association Rule Mining untuk Asosiasi Ulasan Terhadap Aspek Tempat Wisata Jawa Timur Park 3
par: Aisyatul Maulidah, et autres
Publié: (2021) -
An Empirical Study on the Effect and Quality of Situational English Teaching
par: Kun Liang, et autres
Publié: (2021) -
Application of Project-Driven Teaching in College English Class
par: Shuting Cao, et autres
Publié: (2021)