Mining and crafting a game to teach research methodology
Abstract Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games...
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Formato: | article |
Lenguaje: | EN |
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SpringerOpen
2021
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Acceso en línea: | https://doaj.org/article/a4df3a10445b4430a3863e005504edfc |
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