Mining and crafting a game to teach research methodology

Abstract Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games...

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Auteurs principaux: Carl Marnewick, Jacqui Chetty
Format: article
Langue:EN
Publié: SpringerOpen 2021
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Accès en ligne:https://doaj.org/article/a4df3a10445b4430a3863e005504edfc
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