Teaching games anda the inquiry-based learning: contributions of the game mundo dos parasitas
<span style="font-family: 'Times New Roman',serif; font-size: 12pt; mso-fareast-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA;" lang="EN-US">The researchers strongly recommend the use of teaching games as an...
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Autores principales: | , , , , |
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Formato: | article |
Lenguaje: | EN ES PT |
Publicado: |
Instituto Federal de São Paulo
2016
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Materias: | |
Acceso en línea: | https://doaj.org/article/a53be97cd83846d88aacbb5cb5a59709 |
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Sumario: | <span style="font-family: 'Times New Roman',serif; font-size: 12pt; mso-fareast-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA;" lang="EN-US">The researchers strongly recommend the use of teaching games as an educational tool in the classroom. However, teachers have rarely used this educational tool. The aim of this research is to show one game based in the inquiry method called Mundo dos Parasitos, and recommend its use as a resource that can enable learning and inquiry in biology classes. The game was created by the authors of this article, at first applied to undergrad Biology students aimed to discuss it and improve it for using this game with the high and elementary school students. The game was also applied to the students of the 1st year of high school at located in São Paulo. The data were collected and analyzed according to the Marshall and Rossman (2002) contributions on qualitative data analysis elements. With the data analysis was proved the inquiry potential of this game</span> |
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