Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers

Inositol stabilized arginine silicate (ASI) ingestion has been reported to increase nitric oxide levels while inositol (I) has been reported to enhance neurotransmission. The current study examined whether acute ASI + I (Inositol-enhanced bonded arginine silicate) ingestion affects cognitive functio...

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Autores principales: Ryan Sowinski, Drew Gonzalez, Dante Xing, Choongsung Yoo, Victoria Jenkins, Kay Nottingham, Broderick Dickerson, Megan Humphries, Megan Leonard, Joungbo Ko, Mark Faries, Wesley Kephart, Christopher J. Rasmussen, Richard B. Kreider
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Publicado: MDPI AG 2021
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spelling oai:doaj.org-article:a548741f45c94d73872612305611d0302021-11-25T18:33:49ZEffects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers10.3390/nu131137582072-6643https://doaj.org/article/a548741f45c94d73872612305611d0302021-10-01T00:00:00Zhttps://www.mdpi.com/2072-6643/13/11/3758https://doaj.org/toc/2072-6643Inositol stabilized arginine silicate (ASI) ingestion has been reported to increase nitric oxide levels while inositol (I) has been reported to enhance neurotransmission. The current study examined whether acute ASI + I (Inositol-enhanced bonded arginine silicate) ingestion affects cognitive function in e-sport gamers. In a double blind, randomized, placebo controlled, and crossover trial, 26 healthy male (n = 18) and female (n = 8) experienced gamers (23 ± 5 years, 171 ± 11 cm, 71.1 ± 14 kg, 20.7 ± 3.5 kg/m<sup>2</sup>) were randomly assigned to consume 1600 mg of ASI + I (nooLVL<sup>®</sup>, Nutrition 21) or 1600 mg of a maltodextrin placebo (PLA). Prior to testing, participants recorded their diet, refrained from consuming atypical amounts of stimulants and foods high in arginine and nitrates, and fasted for 8 h. During testing sessions, participants completed stimulant sensitivity questionnaires and performed cognitive function tests (i.e., Berg-Wisconsin Card Sorting task test, Go/No-Go test, Sternberg Task Test, Psychomotor Vigilance Task Test, Cambridge Brain Sciences Reasoning and Concentration test) and a light reaction test. Participants then ingested treatments in a randomized manner. Fifteen minutes following ingestion, participants repeated tests (Pre-Game). Participants then played their favorite video game for 1-h and repeated the battery of tests (Post-Game). Participants observed a 7–14-day washout period and then replicated the study with the alternative treatment. Data were analyzed by General Linear Model (GLM) univariate analyses with repeated measures using weight as a covariate, paired <i>t</i>-tests (not adjusted to weight), and mean changes from baseline with 95% Confidence Intervals (CI). Pairwise comparison revealed that there was a significant improvement in Sternberg Mean Present Reaction Time (ASI + I vs. PLA; <i>p</i> < 0.05). In Post-Game assessments, 4-letter Absent Reaction Time (<i>p</i> < 0.05), 6-letter Present Reaction Time (<i>p</i> < 0.01), 6-letter Absent Reaction Time (<i>p</i> < 0.01), Mean Present Reaction Time (<i>p</i> < 0.02), and Mean Absent Reaction Time (<i>p</i> < 0.03) were improved with ASI + I vs. PLA. There was a non-significant trend in Pre-Game Sternberg 4-letter Present Reaction time in ASI + I vs. PLA (<i>p</i> < 0.07). ASI + I ingestion better maintained changes in Go/No-Go Mean Accuracy and Reaction Time, Psychomotor Vigilance Task Reaction Time, and Cambridge Post-Game Visio-spatial Processing and Planning. Results provide evidence that ASI + I ingestion prior to playing video games may enhance some measures of short-term and working memory, reaction time, reasoning, and concentration in experienced gamers.Ryan SowinskiDrew GonzalezDante XingChoongsung YooVictoria JenkinsKay NottinghamBroderick DickersonMegan HumphriesMegan LeonardJoungbo KoMark FariesWesley KephartChristopher J. RasmussenRichard B. KreiderMDPI AGarticleesportscognitionmemoryreaction timeattentionvigilanceNutrition. Foods and food supplyTX341-641ENNutrients, Vol 13, Iss 3758, p 3758 (2021)
institution DOAJ
collection DOAJ
language EN
topic esports
cognition
memory
reaction time
attention
vigilance
Nutrition. Foods and food supply
TX341-641
spellingShingle esports
cognition
memory
reaction time
attention
vigilance
Nutrition. Foods and food supply
TX341-641
Ryan Sowinski
Drew Gonzalez
Dante Xing
Choongsung Yoo
Victoria Jenkins
Kay Nottingham
Broderick Dickerson
Megan Humphries
Megan Leonard
Joungbo Ko
Mark Faries
Wesley Kephart
Christopher J. Rasmussen
Richard B. Kreider
Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
description Inositol stabilized arginine silicate (ASI) ingestion has been reported to increase nitric oxide levels while inositol (I) has been reported to enhance neurotransmission. The current study examined whether acute ASI + I (Inositol-enhanced bonded arginine silicate) ingestion affects cognitive function in e-sport gamers. In a double blind, randomized, placebo controlled, and crossover trial, 26 healthy male (n = 18) and female (n = 8) experienced gamers (23 ± 5 years, 171 ± 11 cm, 71.1 ± 14 kg, 20.7 ± 3.5 kg/m<sup>2</sup>) were randomly assigned to consume 1600 mg of ASI + I (nooLVL<sup>®</sup>, Nutrition 21) or 1600 mg of a maltodextrin placebo (PLA). Prior to testing, participants recorded their diet, refrained from consuming atypical amounts of stimulants and foods high in arginine and nitrates, and fasted for 8 h. During testing sessions, participants completed stimulant sensitivity questionnaires and performed cognitive function tests (i.e., Berg-Wisconsin Card Sorting task test, Go/No-Go test, Sternberg Task Test, Psychomotor Vigilance Task Test, Cambridge Brain Sciences Reasoning and Concentration test) and a light reaction test. Participants then ingested treatments in a randomized manner. Fifteen minutes following ingestion, participants repeated tests (Pre-Game). Participants then played their favorite video game for 1-h and repeated the battery of tests (Post-Game). Participants observed a 7–14-day washout period and then replicated the study with the alternative treatment. Data were analyzed by General Linear Model (GLM) univariate analyses with repeated measures using weight as a covariate, paired <i>t</i>-tests (not adjusted to weight), and mean changes from baseline with 95% Confidence Intervals (CI). Pairwise comparison revealed that there was a significant improvement in Sternberg Mean Present Reaction Time (ASI + I vs. PLA; <i>p</i> < 0.05). In Post-Game assessments, 4-letter Absent Reaction Time (<i>p</i> < 0.05), 6-letter Present Reaction Time (<i>p</i> < 0.01), 6-letter Absent Reaction Time (<i>p</i> < 0.01), Mean Present Reaction Time (<i>p</i> < 0.02), and Mean Absent Reaction Time (<i>p</i> < 0.03) were improved with ASI + I vs. PLA. There was a non-significant trend in Pre-Game Sternberg 4-letter Present Reaction time in ASI + I vs. PLA (<i>p</i> < 0.07). ASI + I ingestion better maintained changes in Go/No-Go Mean Accuracy and Reaction Time, Psychomotor Vigilance Task Reaction Time, and Cambridge Post-Game Visio-spatial Processing and Planning. Results provide evidence that ASI + I ingestion prior to playing video games may enhance some measures of short-term and working memory, reaction time, reasoning, and concentration in experienced gamers.
format article
author Ryan Sowinski
Drew Gonzalez
Dante Xing
Choongsung Yoo
Victoria Jenkins
Kay Nottingham
Broderick Dickerson
Megan Humphries
Megan Leonard
Joungbo Ko
Mark Faries
Wesley Kephart
Christopher J. Rasmussen
Richard B. Kreider
author_facet Ryan Sowinski
Drew Gonzalez
Dante Xing
Choongsung Yoo
Victoria Jenkins
Kay Nottingham
Broderick Dickerson
Megan Humphries
Megan Leonard
Joungbo Ko
Mark Faries
Wesley Kephart
Christopher J. Rasmussen
Richard B. Kreider
author_sort Ryan Sowinski
title Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
title_short Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
title_full Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
title_fullStr Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
title_full_unstemmed Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
title_sort effects of inositol-enhanced bonded arginine silicate ingestion on cognitive and executive function in gamers
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/a548741f45c94d73872612305611d030
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