What Children with Neuromotor Disabilities Need to Play with Technological Games

Game activity is fundamental for children’s cognitive and social development. During recent years, technology development has led to changes in several areas, including the ludic one. However, while in the literature, there are plenty of studies that report the importance of technology-based games i...

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Autores principales: Roberta Nossa, Matteo Porro, Odoardo Picciolini, Matteo Malosio, Simone Pittaccio, Matteo Valoriani, Valentina Asperti, Francesco Clasadonte, Luigi Oliveto, Marta Mondellini, Simone Luca Pizzagalli, Matteo Lavit Nicora, Jacopo Romanò, Fabio Lazzari, Lorenzo Garavaglia, Alessandro Scano, Francesca Fedeli, Eleonora Diella, Sara Meloni, Emilia Biffi
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/a71ee14116b84f189104ec25735d27d6
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spelling oai:doaj.org-article:a71ee14116b84f189104ec25735d27d62021-11-11T14:59:49ZWhat Children with Neuromotor Disabilities Need to Play with Technological Games10.3390/app112198862076-3417https://doaj.org/article/a71ee14116b84f189104ec25735d27d62021-10-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/21/9886https://doaj.org/toc/2076-3417Game activity is fundamental for children’s cognitive and social development. During recent years, technology development has led to changes in several areas, including the ludic one. However, while in the literature, there are plenty of studies that report the importance of technology-based games in rehabilitation program, little attention has been paid to their role as pure entertainment. In contrast, the market does not provide videogames that are engaging, accessible, and inclusive. In this context, a survey was distributed to families who have a child with neuromotor limitations to investigate how these children deal with play, in particular with videogames, and what the requirements are for accessible and inclusive videogames. FightTheStroke distributed the questionnaire to families with a child with neuromotor impairments in April 2020. Fifty-six families responded to the survey. The answers revealed that children generally manifest positive feelings when playing with videogames, especially with cooperative ones, even if they are not fully accessible. The survey also collected user needs and suggestions from families about the design of videogames for neuromotor-impaired children. Guidelines derived from the survey are reported for the development of entertaining, inclusive, and accessible videogames, playable by children with neuromotor disabilities.Roberta NossaMatteo PorroOdoardo PiccioliniMatteo MalosioSimone PittaccioMatteo ValorianiValentina AspertiFrancesco ClasadonteLuigi OlivetoMarta MondelliniSimone Luca PizzagalliMatteo Lavit NicoraJacopo RomanòFabio LazzariLorenzo GaravagliaAlessandro ScanoFrancesca FedeliEleonora DiellaSara MeloniEmilia BiffiMDPI AGarticletechnology-based gamesplayneuromotor disabilitiesvideogamescerebral palsyaccessible videogamesTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 9886, p 9886 (2021)
institution DOAJ
collection DOAJ
language EN
topic technology-based games
play
neuromotor disabilities
videogames
cerebral palsy
accessible videogames
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle technology-based games
play
neuromotor disabilities
videogames
cerebral palsy
accessible videogames
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Roberta Nossa
Matteo Porro
Odoardo Picciolini
Matteo Malosio
Simone Pittaccio
Matteo Valoriani
Valentina Asperti
Francesco Clasadonte
Luigi Oliveto
Marta Mondellini
Simone Luca Pizzagalli
Matteo Lavit Nicora
Jacopo Romanò
Fabio Lazzari
Lorenzo Garavaglia
Alessandro Scano
Francesca Fedeli
Eleonora Diella
Sara Meloni
Emilia Biffi
What Children with Neuromotor Disabilities Need to Play with Technological Games
description Game activity is fundamental for children’s cognitive and social development. During recent years, technology development has led to changes in several areas, including the ludic one. However, while in the literature, there are plenty of studies that report the importance of technology-based games in rehabilitation program, little attention has been paid to their role as pure entertainment. In contrast, the market does not provide videogames that are engaging, accessible, and inclusive. In this context, a survey was distributed to families who have a child with neuromotor limitations to investigate how these children deal with play, in particular with videogames, and what the requirements are for accessible and inclusive videogames. FightTheStroke distributed the questionnaire to families with a child with neuromotor impairments in April 2020. Fifty-six families responded to the survey. The answers revealed that children generally manifest positive feelings when playing with videogames, especially with cooperative ones, even if they are not fully accessible. The survey also collected user needs and suggestions from families about the design of videogames for neuromotor-impaired children. Guidelines derived from the survey are reported for the development of entertaining, inclusive, and accessible videogames, playable by children with neuromotor disabilities.
format article
author Roberta Nossa
Matteo Porro
Odoardo Picciolini
Matteo Malosio
Simone Pittaccio
Matteo Valoriani
Valentina Asperti
Francesco Clasadonte
Luigi Oliveto
Marta Mondellini
Simone Luca Pizzagalli
Matteo Lavit Nicora
Jacopo Romanò
Fabio Lazzari
Lorenzo Garavaglia
Alessandro Scano
Francesca Fedeli
Eleonora Diella
Sara Meloni
Emilia Biffi
author_facet Roberta Nossa
Matteo Porro
Odoardo Picciolini
Matteo Malosio
Simone Pittaccio
Matteo Valoriani
Valentina Asperti
Francesco Clasadonte
Luigi Oliveto
Marta Mondellini
Simone Luca Pizzagalli
Matteo Lavit Nicora
Jacopo Romanò
Fabio Lazzari
Lorenzo Garavaglia
Alessandro Scano
Francesca Fedeli
Eleonora Diella
Sara Meloni
Emilia Biffi
author_sort Roberta Nossa
title What Children with Neuromotor Disabilities Need to Play with Technological Games
title_short What Children with Neuromotor Disabilities Need to Play with Technological Games
title_full What Children with Neuromotor Disabilities Need to Play with Technological Games
title_fullStr What Children with Neuromotor Disabilities Need to Play with Technological Games
title_full_unstemmed What Children with Neuromotor Disabilities Need to Play with Technological Games
title_sort what children with neuromotor disabilities need to play with technological games
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/a71ee14116b84f189104ec25735d27d6
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