Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.

<h4>Unlabelled</h4>A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games i...

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Autores principales: Julia Mayas, Fabrice B R Parmentier, Pilar Andrés, Soledad Ballesteros
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Lenguaje:EN
Publicado: Public Library of Science (PLoS) 2014
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Acceso en línea:https://doaj.org/article/ad11348f8e7e473f9287a1281de35d4c
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spelling oai:doaj.org-article:ad11348f8e7e473f9287a1281de35d4c2021-11-18T08:27:15ZPlasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.1932-620310.1371/journal.pone.0092269https://doaj.org/article/ad11348f8e7e473f9287a1281de35d4c2014-01-01T00:00:00Zhttps://www.ncbi.nlm.nih.gov/pmc/articles/pmid/24647551/pdf/?tool=EBIhttps://doaj.org/toc/1932-6203<h4>Unlabelled</h4>A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions.<h4>Trial registration</h4>ClinicalTrials.gov NCT02007616.Julia MayasFabrice B R ParmentierPilar AndrésSoledad BallesterosPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 9, Iss 3, p e92269 (2014)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Julia Mayas
Fabrice B R Parmentier
Pilar Andrés
Soledad Ballesteros
Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
description <h4>Unlabelled</h4>A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions.<h4>Trial registration</h4>ClinicalTrials.gov NCT02007616.
format article
author Julia Mayas
Fabrice B R Parmentier
Pilar Andrés
Soledad Ballesteros
author_facet Julia Mayas
Fabrice B R Parmentier
Pilar Andrés
Soledad Ballesteros
author_sort Julia Mayas
title Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
title_short Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
title_full Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
title_fullStr Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
title_full_unstemmed Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
title_sort plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.
publisher Public Library of Science (PLoS)
publishDate 2014
url https://doaj.org/article/ad11348f8e7e473f9287a1281de35d4c
work_keys_str_mv AT juliamayas plasticityofattentionalfunctionsinolderadultsafternonactionvideogametrainingarandomizedcontrolledtrial
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AT pilarandres plasticityofattentionalfunctionsinolderadultsafternonactionvideogametrainingarandomizedcontrolledtrial
AT soledadballesteros plasticityofattentionalfunctionsinolderadultsafternonactionvideogametrainingarandomizedcontrolledtrial
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