Fear of falling: efficacy of virtual reality associated with serious games in elderly people

Fanny Levy,1 Pierre Leboucher,2 Gilles Rautureau,2 Odile Komano,2 Bruno Millet,1 Roland Jouvent1 1Department of Adults Psychiatry, 2PRISME-Virtual Reality, ICM-A- IHU, UPMC UMR_S 975, Inserm U 1127, CNRS UMR 7225, GH Pitié-Salpêtrière, Paris, France Objective: Fear...

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Autores principales: Levy F, Leboucher P, Rautureau G, Komano O, Millet B, Jouvent R
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Publicado: Dove Medical Press 2016
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spelling oai:doaj.org-article:b0ff09b0c71e4a0298eaf35d597fcc392021-12-02T07:33:09ZFear of falling: efficacy of virtual reality associated with serious games in elderly people1178-2021https://doaj.org/article/b0ff09b0c71e4a0298eaf35d597fcc392016-04-01T00:00:00Zhttps://www.dovepress.com/fear-of-falling-efficacy-of-virtual-reality-associated-with-serious-ga-peer-reviewed-article-NDThttps://doaj.org/toc/1178-2021Fanny Levy,1 Pierre Leboucher,2 Gilles Rautureau,2 Odile Komano,2 Bruno Millet,1 Roland Jouvent1 1Department of Adults Psychiatry, 2PRISME-Virtual Reality, ICM-A- IHU, UPMC UMR_S 975, Inserm U 1127, CNRS UMR 7225, GH Pitié-Salpêtrière, Paris, France Objective: Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology.Methods: Participants with fear of falling were randomly assigned to either a treatment group or a waiting list. The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games.Results: Sixteen participants were included. The mean age of the treatment group was 72 years and that of the control group was 69 years. Participants’ scores on the fear of falling measure improved after treatment with virtual reality associated with serious games, leading to a significant difference between the two groups.Conclusion: Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes). To our knowledge, this is the first time that a combination of the two has been assessed. There was a specific effect of this therapy on the phobic reaction. Further studies are needed to confirm its efficacy and identify its underlying mechanism. Keywords: fear of falling, virtual reality exposure therapy, serious games, phobia, anxiety disordersLevy FLeboucher PRautureau GKomano OMillet BJouvent RDove Medical Pressarticlefear of fallingvirtual reality exposure therapyserious gamesNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571Neurology. Diseases of the nervous systemRC346-429ENNeuropsychiatric Disease and Treatment, Vol 2016, Iss Issue 1, Pp 877-881 (2016)
institution DOAJ
collection DOAJ
language EN
topic fear of falling
virtual reality exposure therapy
serious games
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
spellingShingle fear of falling
virtual reality exposure therapy
serious games
Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
Levy F
Leboucher P
Rautureau G
Komano O
Millet B
Jouvent R
Fear of falling: efficacy of virtual reality associated with serious games in elderly people
description Fanny Levy,1 Pierre Leboucher,2 Gilles Rautureau,2 Odile Komano,2 Bruno Millet,1 Roland Jouvent1 1Department of Adults Psychiatry, 2PRISME-Virtual Reality, ICM-A- IHU, UPMC UMR_S 975, Inserm U 1127, CNRS UMR 7225, GH Pitié-Salpêtrière, Paris, France Objective: Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology.Methods: Participants with fear of falling were randomly assigned to either a treatment group or a waiting list. The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games.Results: Sixteen participants were included. The mean age of the treatment group was 72 years and that of the control group was 69 years. Participants’ scores on the fear of falling measure improved after treatment with virtual reality associated with serious games, leading to a significant difference between the two groups.Conclusion: Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes). To our knowledge, this is the first time that a combination of the two has been assessed. There was a specific effect of this therapy on the phobic reaction. Further studies are needed to confirm its efficacy and identify its underlying mechanism. Keywords: fear of falling, virtual reality exposure therapy, serious games, phobia, anxiety disorders
format article
author Levy F
Leboucher P
Rautureau G
Komano O
Millet B
Jouvent R
author_facet Levy F
Leboucher P
Rautureau G
Komano O
Millet B
Jouvent R
author_sort Levy F
title Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_short Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_full Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_fullStr Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_full_unstemmed Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_sort fear of falling: efficacy of virtual reality associated with serious games in elderly people
publisher Dove Medical Press
publishDate 2016
url https://doaj.org/article/b0ff09b0c71e4a0298eaf35d597fcc39
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