Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes

Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on...

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Autores principales: Claudia Schrader, Theo Bastiaens
Formato: article
Lenguaje:EN
Publicado: Athabasca University Press 2012
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Acceso en línea:https://doaj.org/article/b11f3d15034f4518a6bed6ca50e2b608
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spelling oai:doaj.org-article:b11f3d15034f4518a6bed6ca50e2b6082021-12-02T19:26:10ZLearning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes10.19173/irrodl.v13i3.11661492-3831https://doaj.org/article/b11f3d15034f4518a6bed6ca50e2b6082012-05-01T00:00:00Zhttp://www.irrodl.org/index.php/irrodl/article/view/1166https://doaj.org/toc/1492-3831Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic) determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest) should be considered in future research.  Claudia SchraderTheo BastiaensAthabasca University Pressarticleopen learninge-learningeducational computer gamesSpecial aspects of educationLC8-6691ENInternational Review of Research in Open and Distributed Learning, Vol 13, Iss 3 (2012)
institution DOAJ
collection DOAJ
language EN
topic open learning
e-learning
educational computer games
Special aspects of education
LC8-6691
spellingShingle open learning
e-learning
educational computer games
Special aspects of education
LC8-6691
Claudia Schrader
Theo Bastiaens
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
description Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic) determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest) should be considered in future research. 
format article
author Claudia Schrader
Theo Bastiaens
author_facet Claudia Schrader
Theo Bastiaens
author_sort Claudia Schrader
title Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
title_short Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
title_full Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
title_fullStr Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
title_full_unstemmed Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
title_sort learning in educational computer games for novices: the impact of support provision types on virtual presence, cognitive load, and learning outcomes
publisher Athabasca University Press
publishDate 2012
url https://doaj.org/article/b11f3d15034f4518a6bed6ca50e2b608
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AT theobastiaens learningineducationalcomputergamesfornovicestheimpactofsupportprovisiontypesonvirtualpresencecognitiveloadandlearningoutcomes
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