Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on...
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Athabasca University Press
2012
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oai:doaj.org-article:b11f3d15034f4518a6bed6ca50e2b6082021-12-02T19:26:10ZLearning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes10.19173/irrodl.v13i3.11661492-3831https://doaj.org/article/b11f3d15034f4518a6bed6ca50e2b6082012-05-01T00:00:00Zhttp://www.irrodl.org/index.php/irrodl/article/view/1166https://doaj.org/toc/1492-3831Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic) determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest) should be considered in future research. Claudia SchraderTheo BastiaensAthabasca University Pressarticleopen learninge-learningeducational computer gamesSpecial aspects of educationLC8-6691ENInternational Review of Research in Open and Distributed Learning, Vol 13, Iss 3 (2012) |
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open learning e-learning educational computer games Special aspects of education LC8-6691 |
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open learning e-learning educational computer games Special aspects of education LC8-6691 Claudia Schrader Theo Bastiaens Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
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Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic) determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest) should be considered in future research.
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format |
article |
author |
Claudia Schrader Theo Bastiaens |
author_facet |
Claudia Schrader Theo Bastiaens |
author_sort |
Claudia Schrader |
title |
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
title_short |
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
title_full |
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
title_fullStr |
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
title_full_unstemmed |
Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes |
title_sort |
learning in educational computer games for novices: the impact of support provision types on virtual presence, cognitive load, and learning outcomes |
publisher |
Athabasca University Press |
publishDate |
2012 |
url |
https://doaj.org/article/b11f3d15034f4518a6bed6ca50e2b608 |
work_keys_str_mv |
AT claudiaschrader learningineducationalcomputergamesfornovicestheimpactofsupportprovisiontypesonvirtualpresencecognitiveloadandlearningoutcomes AT theobastiaens learningineducationalcomputergamesfornovicestheimpactofsupportprovisiontypesonvirtualpresencecognitiveloadandlearningoutcomes |
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1718376519506591744 |