Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression

Cheating, the act of winning in a competition based on unfair advantages over one’s opponents, often occurs in online games (e.g., illegal money exchange, account hacking, and exploiting a bug). With the recent flourishing of competitive tournament games online, such as League of Legends (LoL) and O...

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Autores principales: Sung Je Lee, Eui Jun Jeong, Dae Young Lee, Gyoung Mo Kim
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/b48b9e5ad9944e28a000e73e84f9b5f7
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spelling oai:doaj.org-article:b48b9e5ad9944e28a000e73e84f9b5f72021-12-01T12:53:42ZWhy Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression1664-107810.3389/fpsyg.2021.768825https://doaj.org/article/b48b9e5ad9944e28a000e73e84f9b5f72021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.768825/fullhttps://doaj.org/toc/1664-1078Cheating, the act of winning in a competition based on unfair advantages over one’s opponents, often occurs in online games (e.g., illegal money exchange, account hacking, and exploiting a bug). With the recent flourishing of competitive tournament games online, such as League of Legends (LoL) and Overwatch, cheating has emerged as a serious problem since it not only promotes the de-socialization of gamers but also adversely affects game brands. However, there has little research on this issue in studies on competitive online games. Focused on three psychological factors (i.e., competitive motivation, self-esteem, and aggression), which has been reported to be primarily related to cheating in sports, this paper presents a study that empirically examined the associations between the factors and cheating in competitive online game environments. From survey data of 329 LoL gamers in South Korea, a structural equation model was analyzed. The results showed that gamers with a high degree of competitive motivation are more inclined to cheat in the game. Aggression increased cheating behavior and had a significant relationship with competitive motivation. Self-esteem decreased the degree of cheating but did not affect competitive motivation. Notably, gaming time negatively influenced cheating. The practical implications of these study results were discussed.Sung Je LeeEui Jun JeongDae Young LeeGyoung Mo KimFrontiers Media S.A.articlecheatingonline gamesself-esteemaggressioncompetitive motivationPsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021)
institution DOAJ
collection DOAJ
language EN
topic cheating
online games
self-esteem
aggression
competitive motivation
Psychology
BF1-990
spellingShingle cheating
online games
self-esteem
aggression
competitive motivation
Psychology
BF1-990
Sung Je Lee
Eui Jun Jeong
Dae Young Lee
Gyoung Mo Kim
Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
description Cheating, the act of winning in a competition based on unfair advantages over one’s opponents, often occurs in online games (e.g., illegal money exchange, account hacking, and exploiting a bug). With the recent flourishing of competitive tournament games online, such as League of Legends (LoL) and Overwatch, cheating has emerged as a serious problem since it not only promotes the de-socialization of gamers but also adversely affects game brands. However, there has little research on this issue in studies on competitive online games. Focused on three psychological factors (i.e., competitive motivation, self-esteem, and aggression), which has been reported to be primarily related to cheating in sports, this paper presents a study that empirically examined the associations between the factors and cheating in competitive online game environments. From survey data of 329 LoL gamers in South Korea, a structural equation model was analyzed. The results showed that gamers with a high degree of competitive motivation are more inclined to cheat in the game. Aggression increased cheating behavior and had a significant relationship with competitive motivation. Self-esteem decreased the degree of cheating but did not affect competitive motivation. Notably, gaming time negatively influenced cheating. The practical implications of these study results were discussed.
format article
author Sung Je Lee
Eui Jun Jeong
Dae Young Lee
Gyoung Mo Kim
author_facet Sung Je Lee
Eui Jun Jeong
Dae Young Lee
Gyoung Mo Kim
author_sort Sung Je Lee
title Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
title_short Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
title_full Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
title_fullStr Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
title_full_unstemmed Why Do Some Users Become Enticed to Cheating in Competitive Online Games? An Empirical Study of Cheating Focused on Competitive Motivation, Self-Esteem, and Aggression
title_sort why do some users become enticed to cheating in competitive online games? an empirical study of cheating focused on competitive motivation, self-esteem, and aggression
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/b48b9e5ad9944e28a000e73e84f9b5f7
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