Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour

This research aimed to find out what games are currently being played and how many contents purchased in them. Information regarding the interest in purchasing the game contents is crucial for the game developers to determine the game type to be developed. The research used a survey method conducted...

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Autores principales: Agung Riyadi, Riwinoto Riwinoto
Formato: article
Lenguaje:ID
Publicado: Universitas Negeri Medan 2021
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Acceso en línea:https://doaj.org/article/b4996792c3774686b048c3b624a6e9fd
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spelling oai:doaj.org-article:b4996792c3774686b048c3b624a6e9fd2021-11-27T05:26:27ZInterest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour2502-71312502-714X10.24114/cess.v6i1.22199https://doaj.org/article/b4996792c3774686b048c3b624a6e9fd2021-01-01T00:00:00Zhttps://jurnal.unimed.ac.id/2012/index.php/cess/article/view/22199https://doaj.org/toc/2502-7131https://doaj.org/toc/2502-714XThis research aimed to find out what games are currently being played and how many contents purchased in them. Information regarding the interest in purchasing the game contents is crucial for the game developers to determine the game type to be developed. The research used a survey method conducted on 455 respondents aged 18-30 years from Indonesia. The survey results stated that most Indonesian game players were in the Regular Player category who played Action games with a population of 71%. The amount of interest in purchasing the contents from the Frequent Players towards Action and RPG games was 92%. As for games in the Puzzle category, the amount of interest in purchasing the contents was very small. 96% of puzzle game players certainly had no interest in purchasing the contents.Agung RiyadiRiwinoto RiwinotoUniversitas Negeri MedanarticleElectronic computers. Computer scienceQA75.5-76.95IDCESS (Journal of Computer Engineering, System and Science), Vol 6, Iss 1, Pp 97-100 (2021)
institution DOAJ
collection DOAJ
language ID
topic Electronic computers. Computer science
QA75.5-76.95
spellingShingle Electronic computers. Computer science
QA75.5-76.95
Agung Riyadi
Riwinoto Riwinoto
Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
description This research aimed to find out what games are currently being played and how many contents purchased in them. Information regarding the interest in purchasing the game contents is crucial for the game developers to determine the game type to be developed. The research used a survey method conducted on 455 respondents aged 18-30 years from Indonesia. The survey results stated that most Indonesian game players were in the Regular Player category who played Action games with a population of 71%. The amount of interest in purchasing the contents from the Frequent Players towards Action and RPG games was 92%. As for games in the Puzzle category, the amount of interest in purchasing the contents was very small. 96% of puzzle game players certainly had no interest in purchasing the contents.
format article
author Agung Riyadi
Riwinoto Riwinoto
author_facet Agung Riyadi
Riwinoto Riwinoto
author_sort Agung Riyadi
title Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
title_short Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
title_full Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
title_fullStr Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
title_full_unstemmed Interest in Purchasing In-Game Content Based on Game Characteristics and Indonesian Player Behaviour
title_sort interest in purchasing in-game content based on game characteristics and indonesian player behaviour
publisher Universitas Negeri Medan
publishDate 2021
url https://doaj.org/article/b4996792c3774686b048c3b624a6e9fd
work_keys_str_mv AT agungriyadi interestinpurchasingingamecontentbasedongamecharacteristicsandindonesianplayerbehaviour
AT riwinotoriwinoto interestinpurchasingingamecontentbasedongamecharacteristicsandindonesianplayerbehaviour
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