Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course

As one of the important factors in learning language, learning grammar become a great topic to discuss and enhance. Digital native students who are common in use their devices in order to help them enhance their learning language, online games are unique media to apply in their language class. This...

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Autores principales: Muhammad Rauuf Oktavian Nur, Yusiana Ardita, Brilliant Oliviera
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Lenguaje:EN
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Publicado: Universitas Cokroaminoto Palopo 2020
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Acceso en línea:https://doaj.org/article/b5f676c0a8984db086424a21e0210bc1
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spelling oai:doaj.org-article:b5f676c0a8984db086424a21e0210bc12021-12-03T00:50:20ZDigital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course10.30605/jsgp.3.1.2020.2362654-6477https://doaj.org/article/b5f676c0a8984db086424a21e0210bc12020-02-01T00:00:00Zhttps://e-journal.my.id/jsgp/article/view/236https://doaj.org/toc/2654-6477 As one of the important factors in learning language, learning grammar become a great topic to discuss and enhance. Digital native students who are common in use their devices in order to help them enhance their learning language, online games are unique media to apply in their language class. This study conducted at Avizena.edu private courses in Magelang, Central Java Province, Indonesia. High school students who were enrolled in the English class are our respondents. The survey conducted the following aspects: preferences, actual use, ease of use, experience, and learning opportunities. Digital native students were also invited to share potential positive and negative benefits for online game use in the classroom. A hundred students completed the survey. Results indicate that most students viewed the potential utilization and integration of online games as positive. Moreover, some digital native students expressed pertain that the use of language online games may not give an efficient or effective method and impact in learning grammar activities. Muhammad Rauuf Oktavian NurYusiana ArditaBrilliant OlivieraUniversitas Cokroaminoto PalopoarticleDigital NativeStudentsOnline GameTEFLLearning GrammarEducationLTheory and practice of educationLB5-3640ENIDJurnal Studi Guru dan Pembelajaran, Vol 3, Iss 1 (2020)
institution DOAJ
collection DOAJ
language EN
ID
topic Digital Native
Students
Online Game
TEFL
Learning Grammar
Education
L
Theory and practice of education
LB5-3640
spellingShingle Digital Native
Students
Online Game
TEFL
Learning Grammar
Education
L
Theory and practice of education
LB5-3640
Muhammad Rauuf Oktavian Nur
Yusiana Ardita
Brilliant Oliviera
Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
description As one of the important factors in learning language, learning grammar become a great topic to discuss and enhance. Digital native students who are common in use their devices in order to help them enhance their learning language, online games are unique media to apply in their language class. This study conducted at Avizena.edu private courses in Magelang, Central Java Province, Indonesia. High school students who were enrolled in the English class are our respondents. The survey conducted the following aspects: preferences, actual use, ease of use, experience, and learning opportunities. Digital native students were also invited to share potential positive and negative benefits for online game use in the classroom. A hundred students completed the survey. Results indicate that most students viewed the potential utilization and integration of online games as positive. Moreover, some digital native students expressed pertain that the use of language online games may not give an efficient or effective method and impact in learning grammar activities.
format article
author Muhammad Rauuf Oktavian Nur
Yusiana Ardita
Brilliant Oliviera
author_facet Muhammad Rauuf Oktavian Nur
Yusiana Ardita
Brilliant Oliviera
author_sort Muhammad Rauuf Oktavian Nur
title Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
title_short Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
title_full Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
title_fullStr Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
title_full_unstemmed Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course
title_sort digital native students’ perspectives of online games use for learning grammar in english class at avizena.edu private course
publisher Universitas Cokroaminoto Palopo
publishDate 2020
url https://doaj.org/article/b5f676c0a8984db086424a21e0210bc1
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AT yusianaardita digitalnativestudentsperspectivesofonlinegamesuseforlearninggrammarinenglishclassatavizenaeduprivatecourse
AT brilliantoliviera digitalnativestudentsperspectivesofonlinegamesuseforlearninggrammarinenglishclassatavizenaeduprivatecourse
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