An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU

Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (...

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Autores principales: Takashi Nishitsuji, Takashi Kakue, David Blinder, Tomoyoshi Shimobaba, Tomoyoshi Ito
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Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d44
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spelling oai:doaj.org-article:b7b30b5f7b3d46a2804115a9bbeb6d442021-12-02T11:46:00ZAn interactive holographic projection system that uses a hand-drawn interface with a consumer CPU10.1038/s41598-020-78902-12045-2322https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d442021-01-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-78902-1https://doaj.org/toc/2045-2322Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 $$\times $$ × 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.Takashi NishitsujiTakashi KakueDavid BlinderTomoyoshi ShimobabaTomoyoshi ItoNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-10 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Takashi Nishitsuji
Takashi Kakue
David Blinder
Tomoyoshi Shimobaba
Tomoyoshi Ito
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
description Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 $$\times $$ × 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.
format article
author Takashi Nishitsuji
Takashi Kakue
David Blinder
Tomoyoshi Shimobaba
Tomoyoshi Ito
author_facet Takashi Nishitsuji
Takashi Kakue
David Blinder
Tomoyoshi Shimobaba
Tomoyoshi Ito
author_sort Takashi Nishitsuji
title An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_short An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_full An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_fullStr An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_full_unstemmed An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_sort interactive holographic projection system that uses a hand-drawn interface with a consumer cpu
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d44
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