An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (...
Guardado en:
Autores principales: | , , , , |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Nature Portfolio
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d44 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
id |
oai:doaj.org-article:b7b30b5f7b3d46a2804115a9bbeb6d44 |
---|---|
record_format |
dspace |
spelling |
oai:doaj.org-article:b7b30b5f7b3d46a2804115a9bbeb6d442021-12-02T11:46:00ZAn interactive holographic projection system that uses a hand-drawn interface with a consumer CPU10.1038/s41598-020-78902-12045-2322https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d442021-01-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-78902-1https://doaj.org/toc/2045-2322Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 $$\times $$ × 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.Takashi NishitsujiTakashi KakueDavid BlinderTomoyoshi ShimobabaTomoyoshi ItoNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-10 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
Medicine R Science Q |
spellingShingle |
Medicine R Science Q Takashi Nishitsuji Takashi Kakue David Blinder Tomoyoshi Shimobaba Tomoyoshi Ito An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
description |
Abstract Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 $$\times $$ × 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality. |
format |
article |
author |
Takashi Nishitsuji Takashi Kakue David Blinder Tomoyoshi Shimobaba Tomoyoshi Ito |
author_facet |
Takashi Nishitsuji Takashi Kakue David Blinder Tomoyoshi Shimobaba Tomoyoshi Ito |
author_sort |
Takashi Nishitsuji |
title |
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_short |
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_full |
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_fullStr |
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_full_unstemmed |
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_sort |
interactive holographic projection system that uses a hand-drawn interface with a consumer cpu |
publisher |
Nature Portfolio |
publishDate |
2021 |
url |
https://doaj.org/article/b7b30b5f7b3d46a2804115a9bbeb6d44 |
work_keys_str_mv |
AT takashinishitsuji aninteractiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT takashikakue aninteractiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT davidblinder aninteractiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT tomoyoshishimobaba aninteractiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT tomoyoshiito aninteractiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT takashinishitsuji interactiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT takashikakue interactiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT davidblinder interactiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT tomoyoshishimobaba interactiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu AT tomoyoshiito interactiveholographicprojectionsystemthatusesahanddrawninterfacewithaconsumercpu |
_version_ |
1718395248160276480 |