Designing a comprehensive gamification model and pertinence in organisational context to achieve sustainability

The present study outlines the power of gamification to help reduce the attitudinal and engagement-related threats in a given non-game environment. Through this research paper, we proposed an extensive model of gamification, proposed on a series of theoretical models (ELM Model, Fogg Behaviour Model...

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Autores principales: Deepti Prakash, Parul Manchanda
Formato: article
Lenguaje:EN
Publicado: Taylor & Francis Group 2021
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Acceso en línea:https://doaj.org/article/b9d818bd0f2241268a24c723437efa51
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