Designing a comprehensive gamification model and pertinence in organisational context to achieve sustainability
The present study outlines the power of gamification to help reduce the attitudinal and engagement-related threats in a given non-game environment. Through this research paper, we proposed an extensive model of gamification, proposed on a series of theoretical models (ELM Model, Fogg Behaviour Model...
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Formato: | article |
Lenguaje: | EN |
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Taylor & Francis Group
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/b9d818bd0f2241268a24c723437efa51 |
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