Digital Creativity Development in an E-learning Environment – A 3D Design Project

During the pandemic, arts disciplines had to seek new paths for creation to continue visual skills development outside the studio. ICTs offer a natural tool set for individual and collaborative work and sharing online. 3D design and the development of digital creativity can represent new directions...

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Autor principal: Gábor Klima
Formato: article
Lenguaje:EN
Publicado: Debrecen University Press 2021
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Acceso en línea:https://doaj.org/article/bb708bcd68ae45e6aed3f3cab16a1336
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spelling oai:doaj.org-article:bb708bcd68ae45e6aed3f3cab16a13362021-11-29T17:56:43ZDigital Creativity Development in an E-learning Environment – A 3D Design Project10.37441/cejer/2021/3/3/100162677-0326https://doaj.org/article/bb708bcd68ae45e6aed3f3cab16a13362021-11-01T00:00:00Zhttps://ojs.lib.unideb.hu/CEJER/article/view/10016https://doaj.org/toc/2677-0326 During the pandemic, arts disciplines had to seek new paths for creation to continue visual skills development outside the studio. ICTs offer a natural tool set for individual and collaborative work and sharing online. 3D design and the development of digital creativity can represent new directions for Hungarian art education and its major discipline called Visual Culture. With this tool, visual art education can proceed on the bumpy road to teach the visual language of the 21st century. Certainly, technological focus is not the only option for progress in art education. Nevertheless, if we look for possible directions for renewal, we cannot ignore the use of software products that support visual creativity,and are becoming more and more easily available, simpler and free of charge. This paper focuses on the pedagogical possibilities of 3D printing. We present an experimental program with secondary school students aged 16 years, that started and ended face-to-face and was partly realised online. As the project manifests a creative synergy of Visual Culture and Information Technology disciplines that may be of interest for art and ICT educators as well. Gábor KlimaDebrecen University Pressarticlevisual artart education3D educationdigital creativitydistance learningcreativity developmentEducationLENCentral European Journal of Educational Research, Vol 3, Iss 3 (2021)
institution DOAJ
collection DOAJ
language EN
topic visual art
art education
3D education
digital creativity
distance learning
creativity development
Education
L
spellingShingle visual art
art education
3D education
digital creativity
distance learning
creativity development
Education
L
Gábor Klima
Digital Creativity Development in an E-learning Environment – A 3D Design Project
description During the pandemic, arts disciplines had to seek new paths for creation to continue visual skills development outside the studio. ICTs offer a natural tool set for individual and collaborative work and sharing online. 3D design and the development of digital creativity can represent new directions for Hungarian art education and its major discipline called Visual Culture. With this tool, visual art education can proceed on the bumpy road to teach the visual language of the 21st century. Certainly, technological focus is not the only option for progress in art education. Nevertheless, if we look for possible directions for renewal, we cannot ignore the use of software products that support visual creativity,and are becoming more and more easily available, simpler and free of charge. This paper focuses on the pedagogical possibilities of 3D printing. We present an experimental program with secondary school students aged 16 years, that started and ended face-to-face and was partly realised online. As the project manifests a creative synergy of Visual Culture and Information Technology disciplines that may be of interest for art and ICT educators as well.
format article
author Gábor Klima
author_facet Gábor Klima
author_sort Gábor Klima
title Digital Creativity Development in an E-learning Environment – A 3D Design Project
title_short Digital Creativity Development in an E-learning Environment – A 3D Design Project
title_full Digital Creativity Development in an E-learning Environment – A 3D Design Project
title_fullStr Digital Creativity Development in an E-learning Environment – A 3D Design Project
title_full_unstemmed Digital Creativity Development in an E-learning Environment – A 3D Design Project
title_sort digital creativity development in an e-learning environment – a 3d design project
publisher Debrecen University Press
publishDate 2021
url https://doaj.org/article/bb708bcd68ae45e6aed3f3cab16a1336
work_keys_str_mv AT gaborklima digitalcreativitydevelopmentinanelearningenvironmenta3ddesignproject
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