Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents

Introduction Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared reside...

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Autores principales: E. Page Bridges, Catherine E. Foster, Dan B. Park, Kathy L. Lehman-Huskamp, Dan W. Mark, Rachel E. Tuuri
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Lenguaje:EN
Publicado: Association of American Medical Colleges 2019
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Acceso en línea:https://doaj.org/article/bb8f991e71054a08b34fed84982b81d9
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spelling oai:doaj.org-article:bb8f991e71054a08b34fed84982b81d92021-11-22T13:40:55ZLearning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents10.15766/mep_2374-8265.108042374-8265https://doaj.org/article/bb8f991e71054a08b34fed84982b81d92019-02-01T00:00:00Zhttp://www.mededportal.org/doi/10.15766/mep_2374-8265.10804https://doaj.org/toc/2374-8265Introduction Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared residents' knowledge of and comfort with recognition and management of septic shock. Methods Pediatric and emergency medicine residents participated in an education session involving a low-fidelity, tabletop simulation in which they managed two simulated pediatric patients with septic shock. The two patients were a 12-year-old healthy male with cold shock due to a urinary tract infection and a 5-year-old female with a history of leukemia who developed warm shock due to pneumonia. Because this session was presented as a board game rather than high-fidelity simulation, learners focused on decision making rather than the mechanics of procedures. Residents completed a survey and a knowledge-based test before and after this session. Results Twenty-three pediatric and nine emergency medicine residents participated. Correct responses for the preintervention test were 71%, compared with 83% postintervention. The difference in rates was 12% (95% confidence interval, −0.17 to −0.07; p < .0001). Residents rated this modality as being more useful than lectures or reading and as equivalent to bedside teaching and high-fidelity simulation. Discussion Our pilot low-fidelity simulation improved resident knowledge and comfort with pediatric septic shock care. Further studies are needed to address the impact of low-fidelity simulations on patient outcomes.E. Page BridgesCatherine E. FosterDan B. ParkKathy L. Lehman-HuskampDan W. MarkRachel E. TuuriAssociation of American Medical CollegesarticleResidentsSeptic ShockPediatric SepsisSevere SepsisLow-Fidelity SimulationMedicine (General)R5-920EducationLENMedEdPORTAL, Vol 15 (2019)
institution DOAJ
collection DOAJ
language EN
topic Residents
Septic Shock
Pediatric Sepsis
Severe Sepsis
Low-Fidelity Simulation
Medicine (General)
R5-920
Education
L
spellingShingle Residents
Septic Shock
Pediatric Sepsis
Severe Sepsis
Low-Fidelity Simulation
Medicine (General)
R5-920
Education
L
E. Page Bridges
Catherine E. Foster
Dan B. Park
Kathy L. Lehman-Huskamp
Dan W. Mark
Rachel E. Tuuri
Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
description Introduction Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared residents' knowledge of and comfort with recognition and management of septic shock. Methods Pediatric and emergency medicine residents participated in an education session involving a low-fidelity, tabletop simulation in which they managed two simulated pediatric patients with septic shock. The two patients were a 12-year-old healthy male with cold shock due to a urinary tract infection and a 5-year-old female with a history of leukemia who developed warm shock due to pneumonia. Because this session was presented as a board game rather than high-fidelity simulation, learners focused on decision making rather than the mechanics of procedures. Residents completed a survey and a knowledge-based test before and after this session. Results Twenty-three pediatric and nine emergency medicine residents participated. Correct responses for the preintervention test were 71%, compared with 83% postintervention. The difference in rates was 12% (95% confidence interval, −0.17 to −0.07; p < .0001). Residents rated this modality as being more useful than lectures or reading and as equivalent to bedside teaching and high-fidelity simulation. Discussion Our pilot low-fidelity simulation improved resident knowledge and comfort with pediatric septic shock care. Further studies are needed to address the impact of low-fidelity simulations on patient outcomes.
format article
author E. Page Bridges
Catherine E. Foster
Dan B. Park
Kathy L. Lehman-Huskamp
Dan W. Mark
Rachel E. Tuuri
author_facet E. Page Bridges
Catherine E. Foster
Dan B. Park
Kathy L. Lehman-Huskamp
Dan W. Mark
Rachel E. Tuuri
author_sort E. Page Bridges
title Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
title_short Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
title_full Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
title_fullStr Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
title_full_unstemmed Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
title_sort learning to beat the shock clock: a low-fidelity simulation board game for pediatric and emergency medicine residents
publisher Association of American Medical Colleges
publishDate 2019
url https://doaj.org/article/bb8f991e71054a08b34fed84982b81d9
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