Design methodology of analytical games for knowledge acquisition

Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual...

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Autores principales: Francesca de Rosa, Alessandro De Gloria
Formato: article
Lenguaje:EN
Publicado: Serious Games Society 2021
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Acceso en línea:https://doaj.org/article/bedd7df1ebc04485ade368e0c4ed8839
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spelling oai:doaj.org-article:bedd7df1ebc04485ade368e0c4ed88392021-12-02T09:19:55ZDesign methodology of analytical games for knowledge acquisition10.17083/ijsg.v8i4.4562384-8766https://doaj.org/article/bedd7df1ebc04485ade368e0c4ed88392021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/456https://doaj.org/toc/2384-8766 Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compellingto account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introductionof technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to Knowledge Acquisition Analytical Games as a case study. Francesca de RosaAlessandro De GloriaSerious Games SocietyarticleSerious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineeringEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021)
institution DOAJ
collection DOAJ
language EN
topic Serious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineering
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
spellingShingle Serious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineering
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
Francesca de Rosa
Alessandro De Gloria
Design methodology of analytical games for knowledge acquisition
description Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compellingto account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introductionof technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to Knowledge Acquisition Analytical Games as a case study.
format article
author Francesca de Rosa
Alessandro De Gloria
author_facet Francesca de Rosa
Alessandro De Gloria
author_sort Francesca de Rosa
title Design methodology of analytical games for knowledge acquisition
title_short Design methodology of analytical games for knowledge acquisition
title_full Design methodology of analytical games for knowledge acquisition
title_fullStr Design methodology of analytical games for knowledge acquisition
title_full_unstemmed Design methodology of analytical games for knowledge acquisition
title_sort design methodology of analytical games for knowledge acquisition
publisher Serious Games Society
publishDate 2021
url https://doaj.org/article/bedd7df1ebc04485ade368e0c4ed8839
work_keys_str_mv AT francescaderosa designmethodologyofanalyticalgamesforknowledgeacquisition
AT alessandrodegloria designmethodologyofanalyticalgamesforknowledgeacquisition
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