Design methodology of analytical games for knowledge acquisition
Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual...
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Serious Games Society
2021
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oai:doaj.org-article:bedd7df1ebc04485ade368e0c4ed88392021-12-02T09:19:55ZDesign methodology of analytical games for knowledge acquisition10.17083/ijsg.v8i4.4562384-8766https://doaj.org/article/bedd7df1ebc04485ade368e0c4ed88392021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/456https://doaj.org/toc/2384-8766 Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compellingto account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introductionof technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to Knowledge Acquisition Analytical Games as a case study. Francesca de RosaAlessandro De GloriaSerious Games SocietyarticleSerious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineeringEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021) |
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collection |
DOAJ |
language |
EN |
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Serious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineering Education L Electronic computers. Computer science QA75.5-76.95 Computer software QA76.75-76.765 |
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Serious game, Analytical game, Knowledge acquisition, Design framework, Model-Driven Engineering, Human factors engineering Education L Electronic computers. Computer science QA75.5-76.95 Computer software QA76.75-76.765 Francesca de Rosa Alessandro De Gloria Design methodology of analytical games for knowledge acquisition |
description |
Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compellingto account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introductionof technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to Knowledge Acquisition Analytical Games as a case study.
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format |
article |
author |
Francesca de Rosa Alessandro De Gloria |
author_facet |
Francesca de Rosa Alessandro De Gloria |
author_sort |
Francesca de Rosa |
title |
Design methodology of analytical games for knowledge acquisition |
title_short |
Design methodology of analytical games for knowledge acquisition |
title_full |
Design methodology of analytical games for knowledge acquisition |
title_fullStr |
Design methodology of analytical games for knowledge acquisition |
title_full_unstemmed |
Design methodology of analytical games for knowledge acquisition |
title_sort |
design methodology of analytical games for knowledge acquisition |
publisher |
Serious Games Society |
publishDate |
2021 |
url |
https://doaj.org/article/bedd7df1ebc04485ade368e0c4ed8839 |
work_keys_str_mv |
AT francescaderosa designmethodologyofanalyticalgamesforknowledgeacquisition AT alessandrodegloria designmethodologyofanalyticalgamesforknowledgeacquisition |
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1718398145444970496 |